branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

1 Year Ago
Added last remaining COL meshes for floating walkway
1 Year Ago
improvised walkways progress
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Adding COL meshes for floating walkways
1 Year Ago
Merge from naval update
1 Year Ago
oil rig foot collision, lods
1 Year Ago
floating city barge lods, collision
1 Year Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
1 Year Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Removing moss from floating walkway mats
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
Addd UV2s to floating walkway kit for sea moss blends
1 Year Ago
merge from naval update
1 Year Ago
Sea moss tests
1 Year Ago
Finishing up blend layers on floating walkways
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Remove temp testing walkways
1 Year Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
1 Year Ago
Possibly fixed simple floating platforms flipping
1 Year Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
1 Year Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
1 Year Ago
Merge from parent
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
merge from main
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
floating city barge
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
Add some Y offsets to the buoyancy points on the walkway prefab
1 Year Ago
Build manifest
1 Year Ago
Merge from naval_update
1 Year Ago
Testing floating entity script
1 Year Ago
More work on railings and stairs for floating walkways
1 Year Ago
Updated art on floating walkway railings
1 Year Ago
Merge from naval update
1 Year Ago
Missed Files
1 Year Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
1 Year Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
oil rig legs fixes
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
1 Year Ago
More work on floating walkways (WIP)
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Merge from parent