branchrust_reboot/main/naval_update/floating_citiescancel
646 Commits over 153 Days - 0.18cph!
Updated Banana Bunch Albedo Texture Map
Floating cities progress / security tower b
Updated Banana Bunch AO and Albedo Texture Map
naval update > floating cities
removed old bullet_container folder and contents as it's no longer needed
Security Spotlight Prefab update
hanging fish LODs complete for 3 variants. prefabs updated
Security Spotlight blockout update
Committing changes to update branch
Floating cities greybox progress
Security tower greybox
hanging fish
baked down salmon, trout and catfish
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
updated collision and prefabs of arrowbucket c and small bullet container b
small bullet container B variant
updated orientations of matresses
added collision for each.
lods for old single mattresses 1/2/3
updated prefabs (need to add collision)
updated materials.
Added Banana Bunch Prop
Setup Banana Bunch Prop Prefab, LODS and Colliders
Imported Banana Bunch Materials and Models
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
added renderbatch to all the bloody rags
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
udpated potato crate to use relief mapping
Submitting work to update branch
Continuing on blocking in materials on floating walkways
Walkway / greybox progress
floating cities walkway and greybox progress
Continuing on with floating walkways
Speaker blockout. Spotlight adjust.
Checking in floating walkway progress to switch branch
Deleted obsolete metas. Submitting continued work to floating walkways.
Floating city greybox progress
updated small bullet container
now has lods - uses MeshLod
Reduced texture sizes
Continung placing floating walkways into level
Continuing work on floating walkways kit. Adding floats, first pass texture exploration.
Floating city greybox update
spotlights blockout and prefabs
iv stand meta files and texture tweaks