branchrust_reboot/main/naval_update/floating_citiescancel

696 Commits over 214 Days - 0.14cph!

6 Months Ago
improvised walkways progress
6 Months Ago
Adding COL meshes for floating walkways
6 Months Ago
Adding COL meshes for floating walkways
6 Months Ago
Merge from naval update
6 Months Ago
oil rig foot collision, lods
6 Months Ago
floating city barge lods, collision
6 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
6 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
6 Months Ago
Apply delta time
6 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
6 Months Ago
Removing moss from floating walkway mats
6 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
6 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
6 Months Ago
merge from naval update
6 Months Ago
Sea moss tests
6 Months Ago
Finishing up blend layers on floating walkways
6 Months Ago
Continuing working on blends for floating walkways
6 Months Ago
Remove temp testing walkways
6 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
6 Months Ago
Possibly fixed simple floating platforms flipping
6 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
6 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
6 Months Ago
Merge from parent
6 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
6 Months Ago
merge from main
7 Months Ago
Reduced material IDs in remaining floating walkway pieces
7 Months Ago
Floating cities greybox cleanup
7 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
7 Months Ago
floating city barge
7 Months Ago
merge from main
7 Months Ago
Floating cities greybox progress
7 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
7 Months Ago
Build manifest
7 Months Ago
Merge from naval_update
7 Months Ago
Testing floating entity script
7 Months Ago
More work on railings and stairs for floating walkways
7 Months Ago
Updated art on floating walkway railings
7 Months Ago
Merge from naval update
7 Months Ago
Missed Files
7 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
7 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
7 Months Ago
Floating cities progress / visual test for the security tower area
7 Months Ago
oil rig legs fixes
7 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
7 Months Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
7 Months Ago
More work on floating walkways (WIP)
7 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
7 Months Ago
Second pass on floating walkways, with proper textures (WIP)
7 Months Ago
Merge from parent
7 Months Ago
Updated Banana Bunch Albedo Texture Map Updated Banana Bunch Model to incorparate feedback