branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

12 Months Ago
Added last remaining COL meshes for floating walkway
12 Months Ago
improvised walkways progress
12 Months Ago
Adding COL meshes for floating walkways
12 Months Ago
Adding COL meshes for floating walkways
12 Months Ago
Merge from naval update
12 Months Ago
oil rig foot collision, lods
1 Year Ago
floating city barge lods, collision
1 Year Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
1 Year Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Removing moss from floating walkway mats
1 Year Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
1 Year Ago
Addd UV2s to floating walkway kit for sea moss blends
1 Year Ago
merge from naval update
1 Year Ago
Sea moss tests
1 Year Ago
Finishing up blend layers on floating walkways
1 Year Ago
Continuing working on blends for floating walkways
1 Year Ago
Remove temp testing walkways
1 Year Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
1 Year Ago
Possibly fixed simple floating platforms flipping
1 Year Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
1 Year Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
1 Year Ago
Merge from parent
1 Year Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
1 Year Ago
merge from main
1 Year Ago
Reduced material IDs in remaining floating walkway pieces
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
floating city barge
1 Year Ago
merge from main
1 Year Ago
Floating cities greybox progress
1 Year Ago
Add some Y offsets to the buoyancy points on the walkway prefab
1 Year Ago
Build manifest
1 Year Ago
Merge from naval_update
1 Year Ago
Testing floating entity script
1 Year Ago
More work on railings and stairs for floating walkways
1 Year Ago
Updated art on floating walkway railings
1 Year Ago
Merge from naval update
1 Year Ago
Missed Files
1 Year Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
1 Year Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
1 Year Ago
Floating cities progress / visual test for the security tower area
1 Year Ago
oil rig legs fixes
1 Year Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
1 Year Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
1 Year Ago
More work on floating walkways (WIP)
1 Year Ago
Continuing floating walkway progress, deleted obsolete autogen material
1 Year Ago
Second pass on floating walkways, with proper textures (WIP)
1 Year Ago
Merge from parent