branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

7 Months Ago
Added last remaining COL meshes for floating walkway
7 Months Ago
improvised walkways progress
7 Months Ago
Adding COL meshes for floating walkways
7 Months Ago
Adding COL meshes for floating walkways
7 Months Ago
Merge from naval update
8 Months Ago
oil rig foot collision, lods
8 Months Ago
floating city barge lods, collision
8 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
8 Months Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders
8 Months Ago
Apply delta time
8 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
8 Months Ago
Removing moss from floating walkway mats
8 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
8 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
8 Months Ago
merge from naval update
8 Months Ago
Sea moss tests
8 Months Ago
Finishing up blend layers on floating walkways
8 Months Ago
Continuing working on blends for floating walkways
8 Months Ago
Remove temp testing walkways
8 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
8 Months Ago
Possibly fixed simple floating platforms flipping
8 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
8 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
8 Months Ago
Merge from parent
8 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
8 Months Ago
merge from main
8 Months Ago
Reduced material IDs in remaining floating walkway pieces
8 Months Ago
Floating cities greybox cleanup
8 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
8 Months Ago
floating city barge
8 Months Ago
merge from main
8 Months Ago
Floating cities greybox progress
8 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
8 Months Ago
Build manifest
8 Months Ago
Merge from naval_update
8 Months Ago
Testing floating entity script
8 Months Ago
More work on railings and stairs for floating walkways
8 Months Ago
Updated art on floating walkway railings
8 Months Ago
Merge from naval update
8 Months Ago
Missed Files
8 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
8 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
8 Months Ago
Floating cities progress / visual test for the security tower area
8 Months Ago
oil rig legs fixes
9 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
9 Months Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
9 Months Ago
More work on floating walkways (WIP)
9 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
9 Months Ago
Second pass on floating walkways, with proper textures (WIP)
9 Months Ago
Merge from parent