branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
10 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
10 Months Ago
tweaking light int and radius, killing shadows
10 Months Ago
checking in floating city 2
10 Months Ago
initial lighting pass on security prison barge
10 Months Ago
Forgot to hook LOD3 up in prerfab whoops
10 Months Ago
LOD3s for casino elevator
10 Months Ago
initial lighting pass on medical barge
10 Months Ago
initial lighting pass on farm barge
10 Months Ago
initial lighting pass on sec tower, supply barge, food barge
10 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
10 Months Ago
lighting pass on floating walkways docks
10 Months Ago
Mannequin visibility
10 Months Ago
Swap mannequin models
10 Months Ago
spacing out light sources more evenly on floating walkways prefabs
10 Months Ago
bird crap pass
10 Months Ago
supply barge signs added
10 Months Ago
String liights / added fill lights and tweaked string_light_300_a
10 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
10 Months Ago
prison barge, environment volumes polish
10 Months Ago
food barge, environment volumes polish
10 Months Ago
medical barge, environment volumes polish
10 Months Ago
supplies barge, simplified environment volumes down to 3
10 Months Ago
string lights red and green materials bunch of lighting on barges and docks
10 Months Ago
tweaks to culling distance to several prefabs
10 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
10 Months Ago
floating cities s2p
10 Months Ago
swapped mountable chairs left on all barges
10 Months Ago
swapped mountable chairs on floating docks
10 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
10 Months Ago
medical barge set dressing polish
10 Months Ago
security prison barge set dressing polish
10 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
10 Months Ago
merge from naval_update
10 Months Ago
Codegen
10 Months Ago
merge from naval_update
10 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
10 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
10 Months Ago
Connected both water catchers to the water barrel in the farm barge
10 Months Ago
more floating walkways work on set dressing
10 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
10 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
10 Months Ago
Fixed mess table static prefab not being mountable
10 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
10 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
String lights
10 Months Ago
swapped the surface for the painted one
10 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
10 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes