branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

1 Year Ago
commit of annoying material list that keep modifying until committed
1 Year Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
tweaking light int and radius, killing shadows
1 Year Ago
checking in floating city 2
1 Year Ago
initial lighting pass on security prison barge
1 Year Ago
Forgot to hook LOD3 up in prerfab whoops
1 Year Ago
LOD3s for casino elevator
1 Year Ago
initial lighting pass on medical barge
1 Year Ago
initial lighting pass on farm barge
1 Year Ago
initial lighting pass on sec tower, supply barge, food barge
1 Year Ago
Added dilapidated elevator to casino barge. Updated manifest.
1 Year Ago
lighting pass on floating walkways docks
1 Year Ago
Mannequin visibility
1 Year Ago
Swap mannequin models
1 Year Ago
spacing out light sources more evenly on floating walkways prefabs
1 Year Ago
bird crap pass
1 Year Ago
supply barge signs added
1 Year Ago
String liights / added fill lights and tweaked string_light_300_a
1 Year Ago
Moved static driftwood out of autospawn folder to fix log spam
1 Year Ago
prison barge, environment volumes polish
1 Year Ago
food barge, environment volumes polish
1 Year Ago
medical barge, environment volumes polish
1 Year Ago
supplies barge, simplified environment volumes down to 3
1 Year Ago
string lights red and green materials bunch of lighting on barges and docks
1 Year Ago
tweaks to culling distance to several prefabs
1 Year Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
1 Year Ago
floating cities s2p
1 Year Ago
swapped mountable chairs left on all barges
1 Year Ago
swapped mountable chairs on floating docks
1 Year Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
1 Year Ago
medical barge set dressing polish
1 Year Ago
security prison barge set dressing polish
1 Year Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
1 Year Ago
more floating walkways work on set dressing refining floating_city_2 layout
1 Year Ago
Connected both water catchers to the water barrel in the farm barge
1 Year Ago
more floating walkways work on set dressing
1 Year Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
1 Year Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
1 Year Ago
Fixed mess table static prefab not being mountable
1 Year Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Year Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
1 Year Ago
String lights
1 Year Ago
swapped the surface for the painted one
1 Year Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
1 Year Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes