branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

6 Months Ago
commit of annoying material list that keep modifying until committed
6 Months Ago
carrying on with lighting pass, fill lights for bespoke segments throughout floating city 2 added some dim fill lights to bridge prefabs to accelerate lighting throughout levels wherever they are
6 Months Ago
Floating city S2P, fixes a OOB error with static water catcher
6 Months Ago
tweaking light int and radius, killing shadows
6 Months Ago
checking in floating city 2
6 Months Ago
initial lighting pass on security prison barge
6 Months Ago
Forgot to hook LOD3 up in prerfab whoops
6 Months Ago
LOD3s for casino elevator
6 Months Ago
initial lighting pass on medical barge
6 Months Ago
initial lighting pass on farm barge
6 Months Ago
initial lighting pass on sec tower, supply barge, food barge
6 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
6 Months Ago
lighting pass on floating walkways docks
6 Months Ago
Mannequin visibility
6 Months Ago
Swap mannequin models
6 Months Ago
spacing out light sources more evenly on floating walkways prefabs
6 Months Ago
bird crap pass
6 Months Ago
supply barge signs added
6 Months Ago
String liights / added fill lights and tweaked string_light_300_a
6 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
6 Months Ago
prison barge, environment volumes polish
6 Months Ago
food barge, environment volumes polish
6 Months Ago
medical barge, environment volumes polish
6 Months Ago
supplies barge, simplified environment volumes down to 3
6 Months Ago
string lights red and green materials bunch of lighting on barges and docks
6 Months Ago
tweaks to culling distance to several prefabs
6 Months Ago
basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
6 Months Ago
floating cities s2p
6 Months Ago
swapped mountable chairs left on all barges
6 Months Ago
swapped mountable chairs on floating docks
6 Months Ago
cleared flow on the supply barge middle area a bit for easier traversal some polish on small security tower set dressing
6 Months Ago
medical barge set dressing polish
6 Months Ago
security prison barge set dressing polish
6 Months Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
6 Months Ago
merge from naval_update
6 Months Ago
Codegen
6 Months Ago
merge from naval_update
6 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
6 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
6 Months Ago
Connected both water catchers to the water barrel in the farm barge
6 Months Ago
more floating walkways work on set dressing
6 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
6 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
6 Months Ago
Fixed mess table static prefab not being mountable
6 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
6 Months Ago
supplies barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
6 Months Ago
String lights
6 Months Ago
swapped the surface for the painted one
6 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
6 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes