branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

12 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
12 Months Ago
Tidied up scene hierarchy - floating city 3
12 Months Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
12 Months Ago
Casino barge exterior dressing progress
12 Months Ago
floating city 4 update
12 Months Ago
prison barge - tweaks to culled groups
12 Months Ago
Casino barge dressing progress Culling volume first pass
12 Months Ago
WIP submit of floating city variant 3
12 Months Ago
tweaks to mannequin draw distances via lodgroup
12 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
12 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
12 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
12 Months Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
12 Months Ago
supplies barge culling volumes for props
12 Months Ago
fixed tarp material override order on security tower tarps
12 Months Ago
med bay barge culling volumes for props
12 Months Ago
removed unused scripts on hanging tarp prefabs
12 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
12 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
12 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
12 Months Ago
Roof net mesh and prefab setup
12 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
12 Months Ago
food barge and floating piers culling volumes for props
12 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
12 Months Ago
farm barge culling volumes for props, full refactor of prefab groups
12 Months Ago
commit of annoying material list that keep modifying until committed
12 Months Ago
prison barge culling volumes for props
12 Months Ago
Submitting progress on floating city 3 (still WIP)
12 Months Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
12 Months Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
12 Months Ago
S2P floating city 1 and 2
12 Months Ago
merge from naval_update
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
Added armor parts to the mannequin
12 Months Ago
All mannequin parts, prefab tweak and added clothes
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
12 Months Ago
Enabled r/w on renderer batch of floating walkways
12 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
12 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
12 Months Ago
Mannequin parts
12 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
12 Months Ago
floating city4
1 Year Ago
Mannequin Setup
1 Year Ago
tarp fixes and added new variations
1 Year Ago
Improvised walkway LOD/COL/Prefab progress
1 Year Ago
commit of annoying material list that keep modifying until committed
1 Year Ago
FC2 scene to prefab
1 Year Ago
disabling lightgroupattime throughout for now