branchrust_reboot/main/naval_update/floating_citiescancel

697 Commits over 245 Days - 0.12cph!

10 Months Ago
Tweaked kitchen set texture to fix metallic/gloss values
10 Months Ago
Tidied up scene hierarchy - floating city 3
10 Months Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
10 Months Ago
Casino barge exterior dressing progress
10 Months Ago
floating city 4 update
10 Months Ago
prison barge - tweaks to culled groups
10 Months Ago
Casino barge dressing progress Culling volume first pass
10 Months Ago
WIP submit of floating city variant 3
10 Months Ago
tweaks to mannequin draw distances via lodgroup
10 Months Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
10 Months Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
10 Months Ago
Removed tarp from plywood_e and added a plywood_f prefab
10 Months Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
10 Months Ago
supplies barge culling volumes for props
10 Months Ago
fixed tarp material override order on security tower tarps
10 Months Ago
med bay barge culling volumes for props
10 Months Ago
removed unused scripts on hanging tarp prefabs
10 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
10 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
10 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
10 Months Ago
Roof net mesh and prefab setup
10 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
10 Months Ago
food barge and floating piers culling volumes for props
10 Months Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
10 Months Ago
farm barge culling volumes for props, full refactor of prefab groups
10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
prison barge culling volumes for props
10 Months Ago
Submitting progress on floating city 3 (still WIP)
10 Months Ago
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
10 Months Ago
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art
10 Months Ago
S2P floating city 1 and 2
10 Months Ago
merge from naval_update
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
Added armor parts to the mannequin
10 Months Ago
All mannequin parts, prefab tweak and added clothes
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
10 Months Ago
Enabled r/w on renderer batch of floating walkways
10 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
10 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
10 Months Ago
Mannequin parts
10 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
10 Months Ago
floating city4
10 Months Ago
Mannequin Setup
10 Months Ago
tarp fixes and added new variations
10 Months Ago
Improvised walkway LOD/COL/Prefab progress
10 Months Ago
commit of annoying material list that keep modifying until committed
10 Months Ago
FC2 scene to prefab
10 Months Ago
disabling lightgroupattime throughout for now