branchrust_reboot/main/primitivecancel

1,131 Commits over 62 Days - 0.76cph!

50 Days Ago
Fixed battering ram and catapult flag collisions
50 Days Ago
Restored catapult propane bomb item Manifest
50 Days Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
50 Days Ago
Shield Texture sizes
50 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
50 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
50 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
50 Days Ago
-Ballista Texture Resize
50 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
50 Days Ago
setup detail layer for damage on ram materials
51 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
51 Days Ago
- Ballista Gibs and material changes
51 Days Ago
Fixed side areas on constructable tower
51 Days Ago
Setup Siege Tower LODs 0-3
51 Days Ago
Fixed some broken prevent building colliders
51 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
51 Days Ago
gibs import settings change
51 Days Ago
-Ballista Gibs
51 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
51 Days Ago
Textures and materials for build stages.
51 Days Ago
Added collider to the little overhang roof beside the window
51 Days Ago
Flip tower orientation whilst placing so it looks away from you
51 Days Ago
Fixed broken constructable entity reference
51 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
51 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
51 Days Ago
Material Update in constructable prefab
51 Days Ago
Siege tower constructable gibs
51 Days Ago
Fixed error when loading borked ballista ammo item
51 Days Ago
Catapult and battering ram constructable gibs
51 Days Ago
Ballista constructable setup
51 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
51 Days Ago
- Ballista Guidemesh - Ballista Build Stages
51 Days Ago
Better catapult constructable colliders Tweaked bounds
51 Days Ago
Fixed catapult server error
51 Days Ago
Fixed horse lootpanel max speed indicator
51 Days Ago
Codegen
51 Days Ago
Merge from main
51 Days Ago
Both wooden shields now use wooden impact pfx
51 Days Ago
Fixed "ent kill" commands affecting shields
52 Days Ago
Horse code cleanup Fixed handbrake not working properly
54 Days Ago
Fixed battering ram using the wrong head health values
54 Days Ago
battering ram anim upodates
54 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
54 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
54 Days Ago
Battering ram scoop damage renderer
54 Days Ago
Battering ram folder cleanup
54 Days Ago
Implemented new battering ram animations Changed the damage logic
54 Days Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
54 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
54 Days Ago
Fixed left hand driven camera animation not working when shields are active