branchrust_reboot/main/primitivecancel
1,144 Commits over 62 Days - 0.77cph!
Battering ram door loading
Restore propane bomb world model
Battering ram door joint can now break
When breaking, we spawn a door server gib
Siege tower doors now reverse backwards if theres something in the way whilst opening
More building volume changes to try and allow door placement
More checks to prevent a user from pushing the siege tower from a higher point on the tower
- Dont use Protected flag
- Added up to Reserved19
Removed animation rigging package (added when experimenting on horses during hackweek)
Fixed siege tower wheels using incorrect material on LOD3
Hopefully that prevents all building spots on the tower
Avoid Siege Tower flag conflicts
Ballista constructable gibs
Fixed battering ram and catapult flag collisions
Restored catapult propane bomb item
Manifest
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
- Tie prevent building layers on bridges to the bones instead
- Allow animation bones to exist on the server
- Oversize prevent building triggers
- Each Drawbridge handles its own prevent building area
- Ensured correct wheel type is used for the right hand side of the tower
- Removed unused LOD4
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
setup detail layer for damage on ram materials
- Attempts to fix parenting on drawbridges
- Wheel LOD fix
- Ballista Gibs and material changes
Fixed side areas on constructable tower
Setup Siege Tower LODs 0-3
Fixed some broken prevent building colliders
- Improved the siege tower collisions on stage changes
- Removed invisible doorway colliders on constructable stages
gibs import settings change
Ensured constructable entities update state on the serverside as well as the clientside
Textures and materials for build stages.
Added collider to the little overhang roof beside the window
Flip tower orientation whilst placing so it looks away from you
Fixed broken constructable entity reference
- Fixed broken guide mesh
- Fixed offset guide mesh deploy location
Fixed broken colliders and positions on siege tower constructable stages
Material Update in constructable prefab
Siege tower constructable gibs
Fixed error when loading borked ballista ammo item
Catapult and battering ram constructable gibs
Ballista constructable setup
Fixed catapult fire interaction available when looking at the ammo container
- Ballista Guidemesh
- Ballista Build Stages
Better catapult constructable colliders
Tweaked bounds
Fixed catapult server error
Fixed horse lootpanel max speed indicator