branchrust_reboot/main/primitivecancel
1,131 Commits over 62 Days - 0.76cph!
Fixed battering ram and catapult flag collisions
Restored catapult propane bomb item
Manifest
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
- Tie prevent building layers on bridges to the bones instead
- Allow animation bones to exist on the server
- Oversize prevent building triggers
- Each Drawbridge handles its own prevent building area
- Ensured correct wheel type is used for the right hand side of the tower
- Removed unused LOD4
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
setup detail layer for damage on ram materials
- Attempts to fix parenting on drawbridges
- Wheel LOD fix
- Ballista Gibs and material changes
Fixed side areas on constructable tower
Setup Siege Tower LODs 0-3
Fixed some broken prevent building colliders
- Improved the siege tower collisions on stage changes
- Removed invisible doorway colliders on constructable stages
gibs import settings change
Ensured constructable entities update state on the serverside as well as the clientside
Textures and materials for build stages.
Added collider to the little overhang roof beside the window
Flip tower orientation whilst placing so it looks away from you
Fixed broken constructable entity reference
- Fixed broken guide mesh
- Fixed offset guide mesh deploy location
Fixed broken colliders and positions on siege tower constructable stages
Material Update in constructable prefab
Siege tower constructable gibs
Fixed error when loading borked ballista ammo item
Catapult and battering ram constructable gibs
Ballista constructable setup
Fixed catapult fire interaction available when looking at the ammo container
- Ballista Guidemesh
- Ballista Build Stages
Better catapult constructable colliders
Tweaked bounds
Fixed catapult server error
Fixed horse lootpanel max speed indicator
Both wooden shields now use wooden impact pfx
Fixed "ent kill" commands affecting shields
Horse code cleanup
Fixed handbrake not working properly
Fixed battering ram using the wrong head health values
battering ram anim upodates
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback
Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
Fixed ragdolling killing you on impact on horses
Fixed lethal ragdolling killing even with god mode enabled
Battering ram scoop damage renderer
Battering ram folder cleanup
Implemented new battering ram animations
Changed the damage logic
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
Fixed priority of block impact anims so they don't go via the idle state
Fixed left hand driven camera animation not working when shields are active