branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

4 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
4 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
4 Months Ago
Tweaked horses drowning damage
4 Months Ago
Fixed catapult detailed collider scaling issue
4 Months Ago
Horse drowning damage
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
4 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
Increased ballista deploy volume size
4 Months Ago
Stop battering ram door busy tick after 3s of inactivity
4 Months Ago
Fixed battering ram parenting trigger warnings
4 Months Ago
Manifest
4 Months Ago
Deleted unused battering ram door prefab and old ballista models
4 Months Ago
merge from main
4 Months Ago
merge from Medieval_Barricade
4 Months Ago
Removed second realmed removed incase thats the issue as well
4 Months Ago
Hopefully prevent battering ram door from bricking Aux2
4 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
4 Months Ago
Another attempt to fix the player corpse not implemented exception
4 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
4 Months Ago
Fixed case where player could hit their own shield with melee weapons
4 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
4 Months Ago
merge from main
4 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
4 Months Ago
Ballista constructable ground watch
4 Months Ago
Added wheel FX to Ballista
4 Months Ago
Ballista damage redirection
4 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
4 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
4 Months Ago
Ballista damage renderer
4 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
4 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
4 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
4 Months Ago
Battering ram damage renderer
4 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
4 Months Ago
Material bug fix on construction stage ballista
4 Months Ago
Full manifest rebuild
4 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
4 Months Ago
Deployables can now show "Blocked by terrain"
4 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
4 Months Ago
main -> primitive
4 Months Ago
manifesti_fix -> primitive
4 Months Ago
edited player animation.controller so the shield impact animations work correctly
4 Months Ago
Battering ram compile fix
4 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
4 Months Ago
Siege tower deployable on rocks too
4 Months Ago
Catapult and battering ram deployable on rocks
4 Months Ago
Battering ram broken state loading