branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

12 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
12 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
12 Months Ago
Tweaked horses drowning damage
12 Months Ago
Fixed catapult detailed collider scaling issue
12 Months Ago
Horse drowning damage
12 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
12 Months Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
12 Months Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
12 Months Ago
Moved Google Sheets menu items in Tools
12 Months Ago
Catapult mats
12 Months Ago
Increased ballista deploy volume size
12 Months Ago
Stop battering ram door busy tick after 3s of inactivity
12 Months Ago
Fixed battering ram parenting trigger warnings
12 Months Ago
Manifest
12 Months Ago
Deleted unused battering ram door prefab and old ballista models
12 Months Ago
merge from main
12 Months Ago
merge from Medieval_Barricade
12 Months Ago
Removed second realmed removed incase thats the issue as well
12 Months Ago
Hopefully prevent battering ram door from bricking Aux2
12 Months Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
12 Months Ago
Another attempt to fix the player corpse not implemented exception
12 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
12 Months Ago
Fixed case where player could hit their own shield with melee weapons
12 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
12 Months Ago
merge from main
12 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
12 Months Ago
Ballista constructable ground watch
12 Months Ago
Added wheel FX to Ballista
12 Months Ago
Ballista damage redirection
12 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
12 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
12 Months Ago
Ballista damage renderer
12 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
12 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
12 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
12 Months Ago
Battering ram damage renderer
12 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
12 Months Ago
Material bug fix on construction stage ballista
12 Months Ago
Full manifest rebuild
12 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
12 Months Ago
Deployables can now show "Blocked by terrain"
12 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
12 Months Ago
main -> primitive
12 Months Ago
manifesti_fix -> primitive
12 Months Ago
edited player animation.controller so the shield impact animations work correctly
12 Months Ago
Battering ram compile fix
12 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
12 Months Ago
Siege tower deployable on rocks too
12 Months Ago
Catapult and battering ram deployable on rocks
12 Months Ago
Battering ram broken state loading