branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Changed all siege weapon constructable colliders layer to Deloyed
1 Year Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
1 Year Ago
Tweaked horses drowning damage
1 Year Ago
Fixed catapult detailed collider scaling issue
1 Year Ago
Horse drowning damage
1 Year Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
1 Year Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
1 Year Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
1 Year Ago
Moved Google Sheets menu items in Tools
1 Year Ago
Catapult mats
1 Year Ago
Increased ballista deploy volume size
1 Year Ago
Stop battering ram door busy tick after 3s of inactivity
1 Year Ago
Fixed battering ram parenting trigger warnings
1 Year Ago
Manifest
1 Year Ago
Deleted unused battering ram door prefab and old ballista models
1 Year Ago
merge from main
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
Removed second realmed removed incase thats the issue as well
1 Year Ago
Hopefully prevent battering ram door from bricking Aux2
1 Year Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
1 Year Ago
Another attempt to fix the player corpse not implemented exception
1 Year Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
1 Year Ago
Fixed case where player could hit their own shield with melee weapons
1 Year Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
1 Year Ago
merge from main
1 Year Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
1 Year Ago
Ballista constructable ground watch
1 Year Ago
Added wheel FX to Ballista
1 Year Ago
Ballista damage redirection
1 Year Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
1 Year Ago
Deployable positionOffset renamed to guideMeshPositionOffset
1 Year Ago
Ballista damage renderer
1 Year Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
1 Year Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
1 Year Ago
Added player check triggers to catapult, battering ram and ballista constructables
1 Year Ago
Battering ram damage renderer
1 Year Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
1 Year Ago
Material bug fix on construction stage ballista
1 Year Ago
Full manifest rebuild
1 Year Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
1 Year Ago
Deployables can now show "Blocked by terrain"
1 Year Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
1 Year Ago
main -> primitive
1 Year Ago
manifesti_fix -> primitive
1 Year Ago
edited player animation.controller so the shield impact animations work correctly
1 Year Ago
Battering ram compile fix
1 Year Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
1 Year Ago
Siege tower deployable on rocks too
1 Year Ago
Catapult and battering ram deployable on rocks
1 Year Ago
Battering ram broken state loading