branchrust_reboot/main/primitivecancel

1,132 Commits over 62 Days - 0.76cph!

48 Days Ago
Fixed battering ram parenting trigger warnings
48 Days Ago
Manifest
48 Days Ago
Deleted unused battering ram door prefab and old ballista models
48 Days Ago
merge from main
48 Days Ago
merge from Medieval_Barricade
48 Days Ago
Removed second realmed removed incase thats the issue as well
48 Days Ago
Hopefully prevent battering ram door from bricking Aux2
48 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
48 Days Ago
Another attempt to fix the player corpse not implemented exception
49 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
49 Days Ago
Fixed case where player could hit their own shield with melee weapons
49 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
49 Days Ago
merge from main
49 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
49 Days Ago
Ballista constructable ground watch
49 Days Ago
Added wheel FX to Ballista
49 Days Ago
Ballista damage redirection
49 Days Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
49 Days Ago
Deployable positionOffset renamed to guideMeshPositionOffset
49 Days Ago
Ballista damage renderer
49 Days Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
49 Days Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
49 Days Ago
Added player check triggers to catapult, battering ram and ballista constructables
49 Days Ago
Battering ram damage renderer
49 Days Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
49 Days Ago
Material bug fix on construction stage ballista
49 Days Ago
Full manifest rebuild
49 Days Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
49 Days Ago
Deployables can now show "Blocked by terrain"
49 Days Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
49 Days Ago
main -> primitive
49 Days Ago
manifesti_fix -> primitive
49 Days Ago
edited player animation.controller so the shield impact animations work correctly
49 Days Ago
Battering ram compile fix
49 Days Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
49 Days Ago
Siege tower deployable on rocks too
49 Days Ago
Catapult and battering ram deployable on rocks
50 Days Ago
Battering ram broken state loading
50 Days Ago
Battering ram door loading
50 Days Ago
Restore propane bomb world model
50 Days Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
50 Days Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
50 Days Ago
More building volume changes to try and allow door placement
50 Days Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
50 Days Ago
Sanitise more flags
50 Days Ago
- Dont use Protected flag - Added up to Reserved19
50 Days Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
50 Days Ago
Fixed siege tower wheels using incorrect material on LOD3
50 Days Ago
Hopefully that prevents all building spots on the tower
50 Days Ago
Avoid Siege Tower flag conflicts