branchrust_reboot/main/primitivecancel

1,131 Commits over 62 Days - 0.76cph!

54 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
54 Days Ago
Adjust shield holstered positions Removed some placeholder anims
54 Days Ago
Disable write defaults on shield idle
55 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim
55 Days Ago
Battering ram audio minor change
55 Days Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
55 Days Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
55 Days Ago
Update ballista icon Changed siege weapon items selection panel
55 Days Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
55 Days Ago
Manifest
55 Days Ago
Fixed catapult fire interaction available when looking at the wheels
55 Days Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
55 Days Ago
Minor horse code cleanup
55 Days Ago
Fixed ballista client loading issue
55 Days Ago
Fixed horse towing ropes not being destroyed when the joint breaks
55 Days Ago
Fixed ballista choppy 3rd person reloading
55 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
55 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
55 Days Ago
Fixed jittery movement when noclipping
56 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
56 Days Ago
battering ram - model update export
56 Days Ago
battering ram - updated animator to remove additional broken anim loop
56 Days Ago
updated battering ram anims
56 Days Ago
Didn't save Catapult.cs
56 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
56 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
56 Days Ago
Submitting new ballista rigs
56 Days Ago
merge from main
56 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
56 Days Ago
Fixed battering ram door not cancelling its busy tick
56 Days Ago
BallistaGun.Update and ServerTick nre fix
56 Days Ago
Battering ram button animation
56 Days Ago
Fixed battering ram hit anim
56 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
56 Days Ago
Implemented battering ram rig and animations
56 Days Ago
Fixed battering ram back door flickering
56 Days Ago
Adding split fbxs for battering ram hardware rig
56 Days Ago
Updating battering ram rig hierarchy
56 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
56 Days Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
56 Days Ago
Fixed melee vm hit block animations not playing
57 Days Ago
Fixed weirdness when applying a door to the Siegetower
57 Days Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
57 Days Ago
Cant push the siegetower if you are on a drawbridge
57 Days Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
57 Days Ago
Various horse client/server optims
57 Days Ago
Fixed door not being deployable on the Siegetower
57 Days Ago
Ballista Texture Update LOD0 Update
57 Days Ago
Resolved duplicate bone names on draw bridge 1/2/3
57 Days Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance