branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Both wooden shields now use wooden impact pfx
1 Year Ago
Fixed "ent kill" commands affecting shields
1 Year Ago
Horse code cleanup Fixed handbrake not working properly
1 Year Ago
Fixed battering ram using the wrong head health values
1 Year Ago
battering ram anim upodates
1 Year Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
1 Year Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
1 Year Ago
Battering ram scoop damage renderer
1 Year Ago
Battering ram folder cleanup
1 Year Ago
Implemented new battering ram animations Changed the damage logic
1 Year Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
1 Year Ago
Fixed priority of block impact anims so they don't go via the idle state
1 Year Ago
Fixed left hand driven camera animation not working when shields are active
1 Year Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
1 Year Ago
Adjust shield holstered positions Removed some placeholder anims
1 Year Ago
Disable write defaults on shield idle
1 Year Ago
updated battering ram anim, new states in animator, more build up in attack anim
1 Year Ago
Battering ram audio minor change
1 Year Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
1 Year Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
1 Year Ago
Update ballista icon Changed siege weapon items selection panel
1 Year Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
1 Year Ago
Fixed jittery movement when noclipping
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
battering ram - model update export
1 Year Ago
battering ram - updated animator to remove additional broken anim loop
1 Year Ago
updated battering ram anims
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
1 Year Ago
Submitting new ballista rigs
1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
battering ram - new broken state - animator updates - added 'broken' bool
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
Fixed battering ram back door flickering
1 Year Ago
Adding split fbxs for battering ram hardware rig