branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

4 Months Ago
Both wooden shields now use wooden impact pfx
4 Months Ago
Fixed "ent kill" commands affecting shields
4 Months Ago
Horse code cleanup Fixed handbrake not working properly
4 Months Ago
Fixed battering ram using the wrong head health values
4 Months Ago
battering ram anim upodates
4 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
4 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
4 Months Ago
Battering ram scoop damage renderer
4 Months Ago
Battering ram folder cleanup
4 Months Ago
Implemented new battering ram animations Changed the damage logic
4 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
4 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
4 Months Ago
Fixed left hand driven camera animation not working when shields are active
4 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
4 Months Ago
Adjust shield holstered positions Removed some placeholder anims
4 Months Ago
Disable write defaults on shield idle
4 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
4 Months Ago
Battering ram audio minor change
4 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
4 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
4 Months Ago
Update ballista icon Changed siege weapon items selection panel
4 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
4 Months Ago
Manifest
4 Months Ago
Fixed catapult fire interaction available when looking at the wheels
4 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
4 Months Ago
Minor horse code cleanup
4 Months Ago
Fixed ballista client loading issue
4 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
4 Months Ago
Fixed ballista choppy 3rd person reloading
4 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
4 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
4 Months Ago
Fixed jittery movement when noclipping
4 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
4 Months Ago
battering ram - model update export
4 Months Ago
battering ram - updated animator to remove additional broken anim loop
4 Months Ago
updated battering ram anims
4 Months Ago
Didn't save Catapult.cs
4 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
4 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
4 Months Ago
Submitting new ballista rigs
4 Months Ago
merge from main
4 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
4 Months Ago
Fixed battering ram door not cancelling its busy tick
4 Months Ago
BallistaGun.Update and ServerTick nre fix
4 Months Ago
Battering ram button animation
4 Months Ago
Fixed battering ram hit anim
4 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
4 Months Ago
Implemented battering ram rig and animations
4 Months Ago
Fixed battering ram back door flickering
4 Months Ago
Adding split fbxs for battering ram hardware rig