branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

12 Months Ago
Both wooden shields now use wooden impact pfx
12 Months Ago
Fixed "ent kill" commands affecting shields
12 Months Ago
Horse code cleanup Fixed handbrake not working properly
12 Months Ago
Fixed battering ram using the wrong head health values
12 Months Ago
battering ram anim upodates
12 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
12 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
12 Months Ago
Battering ram scoop damage renderer
12 Months Ago
Battering ram folder cleanup
12 Months Ago
Implemented new battering ram animations Changed the damage logic
12 Months Ago
exported 3p shield anims correctly and turned 'write defaults' back on for the metal shield idle in player animation controller
12 Months Ago
Fixed priority of block impact anims so they don't go via the idle state
12 Months Ago
Fixed left hand driven camera animation not working when shields are active
12 Months Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
12 Months Ago
Adjust shield holstered positions Removed some placeholder anims
12 Months Ago
Disable write defaults on shield idle
12 Months Ago
updated battering ram anim, new states in animator, more build up in attack anim
12 Months Ago
Battering ram audio minor change
12 Months Ago
-Battering Ram wheels now steer the correct way -Battering Ram wheels rotate via Quaternions
12 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
12 Months Ago
Update ballista icon Changed siege weapon items selection panel
12 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
12 Months Ago
Manifest
12 Months Ago
Fixed catapult fire interaction available when looking at the wheels
12 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
12 Months Ago
Minor horse code cleanup
12 Months Ago
Fixed ballista client loading issue
12 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
12 Months Ago
Fixed ballista choppy 3rd person reloading
12 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
12 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
12 Months Ago
Fixed jittery movement when noclipping
12 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
12 Months Ago
battering ram - model update export
12 Months Ago
battering ram - updated animator to remove additional broken anim loop
12 Months Ago
updated battering ram anims
12 Months Ago
Didn't save Catapult.cs
12 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
12 Months Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
12 Months Ago
Submitting new ballista rigs
12 Months Ago
merge from main
12 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
12 Months Ago
Fixed battering ram door not cancelling its busy tick
12 Months Ago
BallistaGun.Update and ServerTick nre fix
12 Months Ago
Battering ram button animation
12 Months Ago
Fixed battering ram hit anim
12 Months Ago
battering ram - new broken state - animator updates - added 'broken' bool
12 Months Ago
Implemented battering ram rig and animations
12 Months Ago
Fixed battering ram back door flickering
12 Months Ago
Adding split fbxs for battering ram hardware rig