branchrust_reboot/main/primitivecancel
1,132 Commits over 62 Days - 0.76cph!
Horses new animator controller
Improved skidding behaviour
Added some procedural motion when braking/skidding
Tweaked the legs IK
merge from primitive_gm -> primitive
merge from primitive_gm -> primitive
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
90 degree rotation amount
- Swapped siege tower guide mesh from constructable to proper guide
- Adjusted offsets
- Remove further conflicting bone names
- Setup Model root bone
- Siege tower doors no longer parent sleepers
- Siege tower doors now parents mounted players
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
fixed horse reverse jittering/bouncing
Better horse grounded checks
Restored breed max speed scale
Increased horse wheel mass to 600
Tweaked braking forces
Horse clipping checks
Created new saddle prefabs
Prevent movement colliders
-Ballista LOD material fix
Replicated horse head turn
Moved siege tower drawbridge notifiers to a slightly better position
Removed old towing code left on modular cars
merge from siege_weapons (horse siege harness)
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
Fixed female breasts censor cube covering screen when using ballista
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
-Updated Ballista Texture and material assignments
Fixed horses floating when hitched
Fixed horse air time not being reset correctly when stationnary
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
Updating Ballista rig with new LODs
Combat Entity compile fixes
Don't replace the equipped shield if picking up another shield from the ground
Only auto equip a shield in the shield slot if there is no shield is equipped
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full
Affects all backpacks, not just shields
FIxed water pistol not resting in hands properly while a shield is equipped
Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
Horse leading fixes and improvements
Cleanup
Horse saddle swapping & leading first pass
Changed all siege weapon constructable colliders layer to Deloyed
Reimplemented heavy players dismounting
Now only checks when the players weight changes instead of every frame
Tweaked horses drowning damage
Fixed catapult detailed collider scaling issue
Horses can now swim in deep water: slow speed and consumes stamina
Added basic buoyancy
Apply additional drag when moving in shallow water
Code cleanup
Fixed water pistol not sitting in hand properly while a shield is equipped
Fixed exception when equipping a shield while a shield compatible weapon is already held
Moved Google Sheets menu items in Tools
Increased ballista deploy volume size
Stop battering ram door busy tick after 3s of inactivity