branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

3 Months Ago
Switched population to use the new horse prefab Ranches as well
3 Months Ago
Reduce horse skidding sound volume
3 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
3 Months Ago
adjusted horse physics mat
3 Months Ago
horse skidding behaviour fixes and improvements
3 Months Ago
Merge from siegefx
3 Months Ago
Manifest
3 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
3 Months Ago
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3 Months Ago
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3 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
3 Months Ago
LegsAnimator culling changes to support lods
3 Months Ago
Merge from main
3 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
3 Months Ago
90 degree rotation amount
3 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
3 Months Ago
- Remove further conflicting bone names - Setup Model root bone
3 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
3 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
3 Months Ago
fixed horse reverse jittering/bouncing
3 Months Ago
Better horse grounded checks
3 Months Ago
Restored breed max speed scale
3 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
3 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
3 Months Ago
-Ballista LOD material fix
3 Months Ago
Replicated horse head turn
3 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
3 Months Ago
Removed old towing code left on modular cars
3 Months Ago
merge from siege_weapons (horse siege harness)
3 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
3 Months Ago
Fixed female breasts censor cube covering screen when using ballista
3 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
3 Months Ago
-Updated Ballista Texture and material assignments
3 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
3 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
3 Months Ago
Updating Ballista rig with new LODs
3 Months Ago
Combat Entity compile fixes
3 Months Ago
merge from main
3 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
3 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
3 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
4 Months Ago
Compile fix
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
4 Months Ago
Horse leading fixes and improvements Cleanup
4 Months Ago
Horse saddle swapping & leading first pass