branchrust_reboot/main/primitivecancel

1,132 Commits over 62 Days - 0.76cph!

28 Days Ago
Merge from main
28 Days Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
29 Days Ago
merge from primitive_gm -> primitive
29 Days Ago
merge from primitive_gm -> primitive
29 Days Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
29 Days Ago
90 degree rotation amount
29 Days Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
29 Days Ago
- Remove further conflicting bone names - Setup Model root bone
29 Days Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
29 Days Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
29 Days Ago
fixed horse reverse jittering/bouncing
29 Days Ago
Better horse grounded checks
29 Days Ago
Restored breed max speed scale
29 Days Ago
Increased horse wheel mass to 600 Tweaked braking forces
29 Days Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
29 Days Ago
-Ballista LOD material fix
30 Days Ago
Replicated horse head turn
30 Days Ago
Moved siege tower drawbridge notifiers to a slightly better position
30 Days Ago
Removed old towing code left on modular cars
30 Days Ago
merge from siege_weapons (horse siege harness)
30 Days Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
30 Days Ago
Fixed female breasts censor cube covering screen when using ballista
30 Days Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
30 Days Ago
-Updated Ballista Texture and material assignments
30 Days Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
30 Days Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
30 Days Ago
Updating Ballista rig with new LODs
30 Days Ago
Combat Entity compile fixes
30 Days Ago
merge from main
30 Days Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
31 Days Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
31 Days Ago
FIxed water pistol not resting in hands properly while a shield is equipped
38 Days Ago
Compile fix
41 Days Ago
merge from main
43 Days Ago
merge from main
43 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
45 Days Ago
Horse leading fixes and improvements Cleanup
45 Days Ago
Horse saddle swapping & leading first pass
47 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
47 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
47 Days Ago
Tweaked horses drowning damage
47 Days Ago
Fixed catapult detailed collider scaling issue
47 Days Ago
Horse drowning damage
47 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
48 Days Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
48 Days Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
48 Days Ago
Moved Google Sheets menu items in Tools
48 Days Ago
Catapult mats
48 Days Ago
Increased ballista deploy volume size
48 Days Ago
Stop battering ram door busy tick after 3s of inactivity