branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

10 Months Ago
Switched population to use the new horse prefab Ranches as well
10 Months Ago
Reduce horse skidding sound volume
10 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
10 Months Ago
adjusted horse physics mat
10 Months Ago
horse skidding behaviour fixes and improvements
10 Months Ago
Merge from siegefx
10 Months Ago
Manifest
10 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
10 Months Ago
▊▅▍▋ ▍▇▉▊▊ ▌▉▆▉▌▇, ▊▅▌▌ ▇█▄▍▉ ▍▍ ▊▌█▇█▆▋▉ ▋▊▋ █▄▌▍▋▍ ▄▅▊▌
10 Months Ago
▅▌▆▉█ ▉▄▅▉ █▌▉▍▇▊ ▄▋ ▆▌▍ ▆▋▋▅▌ ▆▋▅▅▉▅▄▇ ▉█ ▊▍▋ ▌▆▅█▇▍ ▊▌ ▉▄▄ ▌▄▆▅▊█ ▇▄ ▄▋▆▋'▌ ▍▍▇▋ ▅▇▍▄ ▄▍▇ ▉▋▌█▌▉ ▄▋▋ ▅▇█▍▌▊▅
10 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
10 Months Ago
LegsAnimator culling changes to support lods
10 Months Ago
Merge from main
10 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
10 Months Ago
90 degree rotation amount
10 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
10 Months Ago
- Remove further conflicting bone names - Setup Model root bone
10 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
10 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
10 Months Ago
fixed horse reverse jittering/bouncing
10 Months Ago
Better horse grounded checks
10 Months Ago
Restored breed max speed scale
10 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
10 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
10 Months Ago
-Ballista LOD material fix
10 Months Ago
Replicated horse head turn
10 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
10 Months Ago
Removed old towing code left on modular cars
10 Months Ago
merge from siege_weapons (horse siege harness)
10 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
10 Months Ago
Fixed female breasts censor cube covering screen when using ballista
10 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
10 Months Ago
-Updated Ballista Texture and material assignments
10 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
10 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
10 Months Ago
Updating Ballista rig with new LODs
10 Months Ago
Combat Entity compile fixes
10 Months Ago
merge from main
10 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
10 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
10 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
10 Months Ago
Compile fix
10 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
11 Months Ago
Horse leading fixes and improvements Cleanup
11 Months Ago
Horse saddle swapping & leading first pass