branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

6 Months Ago
Switched population to use the new horse prefab Ranches as well
6 Months Ago
Reduce horse skidding sound volume
6 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
6 Months Ago
adjusted horse physics mat
6 Months Ago
horse skidding behaviour fixes and improvements
6 Months Ago
Merge from siegefx
6 Months Ago
Manifest
6 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
6 Months Ago
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6 Months Ago
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6 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
6 Months Ago
LegsAnimator culling changes to support lods
6 Months Ago
Merge from main
6 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
6 Months Ago
90 degree rotation amount
6 Months Ago
- Swapped siege tower guide mesh from constructable to proper guide - Adjusted offsets
6 Months Ago
- Remove further conflicting bone names - Setup Model root bone
6 Months Ago
- Siege tower doors no longer parent sleepers - Siege tower doors now parents mounted players
6 Months Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
6 Months Ago
fixed horse reverse jittering/bouncing
6 Months Ago
Better horse grounded checks
6 Months Ago
Restored breed max speed scale
6 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
6 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
6 Months Ago
-Ballista LOD material fix
6 Months Ago
Replicated horse head turn
6 Months Ago
Moved siege tower drawbridge notifiers to a slightly better position
6 Months Ago
Removed old towing code left on modular cars
6 Months Ago
merge from siege_weapons (horse siege harness)
6 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
6 Months Ago
Fixed female breasts censor cube covering screen when using ballista
6 Months Ago
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
6 Months Ago
-Updated Ballista Texture and material assignments
6 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
6 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
6 Months Ago
Updating Ballista rig with new LODs
6 Months Ago
Combat Entity compile fixes
6 Months Ago
merge from main
6 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
6 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
6 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
7 Months Ago
Compile fix
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
7 Months Ago
Horse leading fixes and improvements Cleanup
7 Months Ago
Horse saddle swapping & leading first pass