branchrust_reboot/main/primitivecancel

267 Commits over 31 Days - 0.36cph!

10 Minutes Ago
-Ballista LOD material fix
Today
Replicated horse head turn
Moved siege tower drawbridge notifiers to a slightly better position
Removed old towing code left on modular cars
Today
merge from siege_weapons (horse siege harness)
Today
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
Today
Fixed female breasts censor cube covering screen when using ballista
Today
reset ragdolling player flags properlly if they unmount at any point (usually early dismount from dying) - stops player model getting stuck in cursed states
Today
-Updated Ballista Texture and material assignments
Today
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
Today
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
Today
Updating Ballista rig with new LODs
Combat Entity compile fixes
Today
merge from main
Yesterday
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
Yesterday
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
Yesterday
FIxed water pistol not resting in hands properly while a shield is equipped
9 Days Ago
Compile fix
12 Days Ago
merge from main
14 Days Ago
merge from main
14 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
16 Days Ago
Horse leading fixes and improvements Cleanup
16 Days Ago
Horse saddle swapping & leading first pass
18 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
18 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
18 Days Ago
Tweaked horses drowning damage
18 Days Ago
Fixed catapult detailed collider scaling issue
18 Days Ago
Horse drowning damage
18 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
18 Days Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
18 Days Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
19 Days Ago
Moved Google Sheets menu items in Tools
19 Days Ago
Catapult mats
19 Days Ago
Increased ballista deploy volume size
19 Days Ago
Stop battering ram door busy tick after 3s of inactivity
19 Days Ago
Fixed battering ram parenting trigger warnings
19 Days Ago
Manifest
19 Days Ago
Deleted unused battering ram door prefab and old ballista models
19 Days Ago
merge from main
19 Days Ago
merge from Medieval_Barricade
19 Days Ago
Removed second realmed removed incase thats the issue as well
19 Days Ago
Hopefully prevent battering ram door from bricking Aux2
19 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
19 Days Ago
Another attempt to fix the player corpse not implemented exception
19 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
19 Days Ago
Fixed case where player could hit their own shield with melee weapons
19 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
19 Days Ago
merge from main
19 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
20 Days Ago
Ballista constructable ground watch