branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

4 Months Ago
Updating battering ram rig hierarchy
4 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
4 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
4 Months Ago
Fixed melee vm hit block animations not playing
4 Months Ago
Fixed weirdness when applying a door to the Siegetower
4 Months Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
4 Months Ago
Cant push the siegetower if you are on a drawbridge
4 Months Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
4 Months Ago
Various horse client/server optims
4 Months Ago
Fixed door not being deployable on the Siegetower
4 Months Ago
Ballista Texture Update LOD0 Update
4 Months Ago
Resolved duplicate bone names on draw bridge 1/2/3
4 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
4 Months Ago
Submitting battering ram hardware rig
4 Months Ago
Manifest
4 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
4 Months Ago
merge from main
4 Months Ago
merge from player_catapulting
4 Months Ago
battering ram - updated ik hand targets
4 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
4 Months Ago
Speed and handbrake tweaks on slopes
4 Months Ago
Horse ground alignment tweaks
4 Months Ago
Gallop gait tweaks
4 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
4 Months Ago
battering ram anims updated
4 Months Ago
battering ram anims exported on updated rig
4 Months Ago
added initial battering ram anims
4 Months Ago
metal shield 3p melee attack anim updated
4 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
4 Months Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
4 Months Ago
merge from siege_weapons
4 Months Ago
Move AnimationUtil to an editor only namespace
4 Months Ago
Merge from primitive/prop_offset
4 Months Ago
merge from main
4 Months Ago
Texture Update for Ballista
4 Months Ago
Hide local player arms when mounting the ballista
4 Months Ago
Added WASD controls to ballista
4 Months Ago
Ballista swivel rotation
4 Months Ago
player model NRE fix
4 Months Ago
Tweaks, inverted ballista up animator parameter
4 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
4 Months Ago
Removed ballista debug logs
4 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
4 Months Ago
Catapult item pickup and drop sounds
4 Months Ago
Ballista bolts world models and pickup/dropped sound
4 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
4 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
4 Months Ago
Fixed battering ram choppy reverse
4 Months Ago
merge from clientserver_entityfinder_tool
4 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup