branchrust_reboot/main/primitivecancel

1,130 Commits over 62 Days - 0.76cph!

57 Days Ago
Manifest
57 Days Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
57 Days Ago
merge from main
57 Days Ago
merge from player_catapulting
57 Days Ago
battering ram - updated ik hand targets
57 Days Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
57 Days Ago
Speed and handbrake tweaks on slopes
57 Days Ago
Horse ground alignment tweaks
57 Days Ago
Gallop gait tweaks
57 Days Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
58 Days Ago
battering ram anims updated
58 Days Ago
battering ram anims exported on updated rig
58 Days Ago
added initial battering ram anims
58 Days Ago
metal shield 3p melee attack anim updated
58 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
58 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
58 Days Ago
merge from siege_weapons
58 Days Ago
Move AnimationUtil to an editor only namespace
58 Days Ago
Merge from primitive/prop_offset
60 Days Ago
merge from main
2 Months Ago
Texture Update for Ballista
2 Months Ago
Hide local player arms when mounting the ballista
2 Months Ago
Added WASD controls to ballista
2 Months Ago
Ballista swivel rotation
2 Months Ago
player model NRE fix
2 Months Ago
Tweaks, inverted ballista up animator parameter
2 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
2 Months Ago
Removed ballista debug logs
2 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
2 Months Ago
Catapult item pickup and drop sounds
2 Months Ago
Ballista bolts world models and pickup/dropped sound
2 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
2 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
2 Months Ago
Fixed battering ram choppy reverse
2 Months Ago
merge from clientserver_entityfinder_tool
2 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
2 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
2 Months Ago
Horse legs tweaks Fixed steering+reversing issues
2 Months Ago
Merge from root_label_fix
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Deleted leg animator assemblies
2 Months Ago
Horse legs IK setup, still wip
2 Months Ago
Added Leg Animator
2 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
2 Months Ago
- Improved raise power - Adjusted angular drag
2 Months Ago
Ensured drawbridges can also be repaired again
2 Months Ago
Ensured siege tower can be repaired again
2 Months Ago
siege_weapons -> primative
2 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place