branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Updating battering ram rig hierarchy
1 Year Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
1 Year Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
1 Year Ago
Fixed melee vm hit block animations not playing
1 Year Ago
Fixed weirdness when applying a door to the Siegetower
1 Year Ago
FakePhysicsRope no longer depends on line renderer. Also setup as a ClientComponent
1 Year Ago
Cant push the siegetower if you are on a drawbridge
1 Year Ago
Siegetower drawbridges parent and unparent parents if they are on the drawbridges when opened/closed
1 Year Ago
Various horse client/server optims
1 Year Ago
Fixed door not being deployable on the Siegetower
1 Year Ago
Ballista Texture Update LOD0 Update
1 Year Ago
Resolved duplicate bone names on draw bridge 1/2/3
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Submitting battering ram hardware rig
1 Year Ago
Manifest
1 Year Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
1 Year Ago
merge from main
1 Year Ago
merge from player_catapulting
1 Year Ago
battering ram - updated ik hand targets
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes
1 Year Ago
Horse ground alignment tweaks
1 Year Ago
Gallop gait tweaks
1 Year Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
1 Year Ago
battering ram anims updated
1 Year Ago
battering ram anims exported on updated rig
1 Year Ago
added initial battering ram anims
1 Year Ago
metal shield 3p melee attack anim updated
1 Year Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
1 Year Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
1 Year Ago
merge from siege_weapons
1 Year Ago
Move AnimationUtil to an editor only namespace
1 Year Ago
Merge from primitive/prop_offset
1 Year Ago
merge from main
1 Year Ago
Texture Update for Ballista
1 Year Ago
Hide local player arms when mounting the ballista
1 Year Ago
Added WASD controls to ballista
1 Year Ago
Ballista swivel rotation
1 Year Ago
player model NRE fix
1 Year Ago
Tweaks, inverted ballista up animator parameter
1 Year Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Year Ago
Removed ballista debug logs
1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup