branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Merge from root_label_fix
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Deleted leg animator assemblies
1 Year Ago
Horse legs IK setup, still wip
1 Year Ago
Added Leg Animator
1 Year Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
1 Year Ago
- Improved raise power - Adjusted angular drag
1 Year Ago
Ensured drawbridges can also be repaired again
1 Year Ago
Ensured siege tower can be repaired again
1 Year Ago
siege_weapons -> primative
1 Year Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
1 Year Ago
updated vm improvised/reinforced and wooden shields override controllers with the correct anims
1 Year Ago
Combining back wheel of ballista base
1 Year Ago
Fixed asset labels on all new shields, manifest
1 Year Ago
Only apply auto turret behaviour when actively bocking with the shield
1 Year Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
1 Year Ago
Update attack loops on reinforced shield
1 Year Ago
One more delete
1 Year Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
1 Year Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
1 Year Ago
Horse proper headlook setup, disabled old headlook
1 Year Ago
Horse mountable blend tree tweaks
1 Year Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
1 Year Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
1 Year Ago
Rider galloping pose
1 Year Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
1 Year Ago
Fixed missing animator param warning when reloading the ballista
1 Year Ago
Prevent temp ragdoll player instigated dismounts
1 Year Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
1 Year Ago
implemented ballista base rig
1 Year Ago
re-exported ballista weapon anims after rig update
1 Year Ago
merge from siege_weapons
1 Year Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
1 Year Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
1 Year Ago
-ballista pose update
1 Year Ago
More compile fixes
1 Year Ago
Possible horse server fix
1 Year Ago
Codegen, manifest, protobuf, etc
1 Year Ago
Merge from siege_weapons
1 Year Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)