branchrust_reboot/main/travelling_vendorcancel

301 Commits over 91 Days - 0.14cph!

2 Months Ago
Increase indicator speed
2 Months Ago
updated unique textures
2 Months Ago
Flipped indicators
2 Months Ago
Removed doublers
2 Months Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Months Ago
Removed unused RendererLOD
2 Months Ago
Added null check on IsPositionClear - should prevent NRE's
2 Months Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Months Ago
applied brake material colour changing across lods
2 Months Ago
better brake light and tail light colours
2 Months Ago
unbroke the brakes
2 Months Ago
better tail lights especially on lods
2 Months Ago
travelling vendor sounds
2 Months Ago
fixed left rear indicator on lod1, tweaked rear taillights emissive colour on material, brakes are broken again
2 Months Ago
positioned rightiside screen and keypad correctly
2 Months Ago
lods, emissive on atlassed lods 3 and 4, trying to get lights working
2 Months Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
2 Months Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
2 Months Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
2 Months Ago
Fixed brake lights again
2 Months Ago
Enable waiting again - oops!
2 Months Ago
Clear material properties block before setting colour
2 Months Ago
Vending front changes
2 Months Ago
Fixed wheel colliders having a slight gap with the ground
2 Months Ago
Attempt to fix staging
2 Months Ago
Cleanup and missing files
2 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
2 Months Ago
moved turret bracket to correct position
2 Months Ago
Set some colliders to triggers
2 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
2 Months Ago
Added extra debug logs
2 Months Ago
Reduced distance to kirb Clear hits list in between
2 Months Ago
Lighting and light pass.
2 Months Ago
Map changes
2 Months Ago
Max speed Removed Rigidbody interpolation
2 Months Ago
Fixed steering deadzone issues
2 Months Ago
Fixed missing bracket on turrets
2 Months Ago
Prefab update Attempt to fix the stuttering
2 Months Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
2 Months Ago
Removed non convex colliders
2 Months Ago
Merge from dynamic_vendor_pricing
3 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
3 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
3 Months Ago
Applied Matt's blinker fix.
3 Months Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
3 Months Ago
tweaked colour on light mat
3 Months Ago
tweaked light position on vendor truck slightly to help avoid ring, tweaked uvs to avoid light bleeding, tweaked indicator colour to be more yellow on rear
3 Months Ago
fixed correct uv channel on transparent emissive , fixed bleeding edge on truck lights
3 Months Ago
Prevent NPCVendorTurrets from corrupting saves again
3 Months Ago
Missing files