branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

1 Year Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
1 Year Ago
Added shadowproxies for cliffs
1 Year Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
1 Year Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
1 Year Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
1 Year Ago
Fixed arctic variant of cliff_jutting_d
1 Year Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
1 Year Ago
Manually added cliffs to lake scenes the old fashion way
1 Year Ago
S2P launch site so the barricade mound fix gets applied
1 Year Ago
Fixed LODGroup conflict on blunderbuss world model
1 Year Ago
Merge from Blunderbuster
1 Year Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
1 Year Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
1 Year Ago
Update conflicting prefab id on br_sphere prefab Manifest
1 Year Ago
merge from fix_barricade_snapping -> world_update_2
1 Year Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
1 Year Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
1 Year Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
1 Year Ago
merge from main
1 Year Ago
Reimported cliff_tall_d
1 Year Ago
radtown music missing files
1 Year Ago
radtown music
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
1 Year Ago
Fixed corrupted Cliff_tall_d_diff texture
1 Year Ago
sponcoers
1 Year Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
1 Year Ago
network++ save++
1 Year Ago
merge from cave-reverb-fix
1 Year Ago
Added larger radius terrain filter to avoid rivers to ice sheets
1 Year Ago
Added more terrain anchors to rock_formation_a to prevent gaps
1 Year Ago
cave_large_medium terrain check fixes
1 Year Ago
Added second ocean topology pass after all cliffs have been spawned
1 Year Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
1 Year Ago
Fixed collision issues and floating geo on cliff_jutting_d
1 Year Ago
attempt at preventing seaweeds close to coastal rocks
1 Year Ago
Changed river splat from stones to gravel
1 Year Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
1 Year Ago
Subtracting 105196 (shore margin increase) due to several regressions
1 Year Ago
added render batch scripts to seaweed clumps and increased lod distances for less pop
1 Year Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
1 Year Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
1 Year Ago
More culling volume fixes in cave_medium_hard
1 Year Ago
Manifest rebuild
1 Year Ago
Add harvestable layer to F1 layer tools
1 Year Ago
Batch mussel meshes
1 Year Ago
Fixed most rocks in divesite_d double rendering
1 Year Ago
Batch barnacles
1 Year Ago
Another possible fix for no collisions on the divesite plane