branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

1 Year Ago
re-linked divesite prefabs, cleanup of folders
1 Year Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
1 Year Ago
Make buoys add a little force to the player when they stand on top
1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
1 Year Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
1 Year Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
1 Year Ago
TerrainCheckGeneratorVolumes takes an optional offset
1 Year Ago
Fixed wood piles being set as ore
1 Year Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
1 Year Ago
Additional checks for ice sheets to avoid rivers
1 Year Ago
Fixed some additional oddities where rivers meet ocean
1 Year Ago
Fixed several GenerateOceanTopology oversights
1 Year Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
1 Year Ago
Enable divesite_plane_COL r/w
1 Year Ago
Blunderbuss + frontier hatchet backpack offsets
1 Year Ago
Merge from hill_cliffs_splat
1 Year Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
1 Year Ago
Reenabled LODs on hill cliffs
1 Year Ago
Fixed PlaceCliffsUniform not spawning below 0
1 Year Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
1 Year Ago
HCR viewmodel - Corrected slightly offset ironsights
1 Year Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
1 Year Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
1 Year Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
1 Year Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
1 Year Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
1 Year Ago
adjust hcr firerate
1 Year Ago
hcr wip stats
1 Year Ago
Fixed airfield sometimes spawning too close to river
1 Year Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
1 Year Ago
Fixed underwater specular on terrain
1 Year Ago
HCR viewmodel - removed sway from ADS fire anim
1 Year Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
1 Year Ago
Prevent harbors and ferry terminal from spawning on top of rivers
1 Year Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
1 Year Ago
Wood Pile: Balancing changes Increased size of grass displacement map
1 Year Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
1 Year Ago
merge from terrain-smoothness
1 Year Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
1 Year Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
1 Year Ago
merge from ocean-lightcolor-override
1 Year Ago
merge from frontier_hatchet
1 Year Ago
merge from BlunderBuster
1 Year Ago
merge from world_update_2/Halloween_2024
1 Year Ago
Merge from divesite-foliage-displace
1 Year Ago
Merge from manpad_fix
1 Year Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
1 Year Ago
manifest
1 Year Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change