branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

2 Years Ago
re-linked divesite prefabs, cleanup of folders
2 Years Ago
Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights Tweaked detail map settings on all rocks to reduce repetition and noise Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
2 Years Ago
Make buoys add a little force to the player when they stand on top
2 Years Ago
radioactive_water -> world_update_2
2 Years Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Years Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Years Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Years Ago
TerrainCheckGeneratorVolumes takes an optional offset
2 Years Ago
Fixed wood piles being set as ore
2 Years Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
2 Years Ago
Additional checks for ice sheets to avoid rivers
2 Years Ago
Fixed some additional oddities where rivers meet ocean
2 Years Ago
Fixed several GenerateOceanTopology oversights
2 Years Ago
tweaking of coastal rock terrain raise parameters, added an extra object with lower opacity and larger radius to ease out the terrain but the system has its limits as its stands
2 Years Ago
Enable divesite_plane_COL r/w
2 Years Ago
Blunderbuss + frontier hatchet backpack offsets
2 Years Ago
Merge from hill_cliffs_splat
2 Years Ago
HCR viewmodel - Matched fire & ADS fire anims to new repeat fire rate - Adjusted sound anim events to match new timing - Set animator to play anim at correct speed (1)
2 Years Ago
Reenabled LODs on hill cliffs
2 Years Ago
Fixed PlaceCliffsUniform not spawning below 0
2 Years Ago
set the large powerlines path to avoid beach and beachside to prevent paths intersecting cliffs on the coast
2 Years Ago
HCR viewmodel - Corrected slightly offset ironsights
2 Years Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
2 Years Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
2 Years Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
2 Years Ago
Radtown: Fixed floating vats and other interior props. Fixed some one-sided caution signs to use fence variants. (S2P)
2 Years Ago
Revamped hill cliffs Anchor length, SlopeScale and TerrainPlacementlBlocked radiuses to make cliffs spawn on steeper slopes than before Reduced ObjectDistance for hill cliffs from 5 to 3 Allowed hill cliffs to overlap Roadside and Railside topologies
2 Years Ago
adjust hcr firerate
2 Years Ago
hcr wip stats
2 Years Ago
Fixed airfield sometimes spawning too close to river
2 Years Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
2 Years Ago
Fixed underwater specular on terrain
2 Years Ago
HCR viewmodel - removed sway from ADS fire anim
2 Years Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
2 Years Ago
Prevent harbors and ferry terminal from spawning on top of rivers
2 Years Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
2 Years Ago
Wood Pile: Balancing changes Increased size of grass displacement map
2 Years Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
2 Years Ago
merge from terrain-smoothness
2 Years Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
2 Years Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
2 Years Ago
merge from ocean-lightcolor-override
2 Years Ago
merge from frontier_hatchet
2 Years Ago
merge from BlunderBuster
2 Years Ago
merge from world_update_2/Halloween_2024
2 Years Ago
Merge from divesite-foliage-displace
2 Years Ago
Merge from manpad_fix
2 Years Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
2 Years Ago
manifest
2 Years Ago
Update: reset radioactivity when recycling Items Although Item pooling is not live on this branch, instead of going through merge overhead I'm just patching it directly here. Tests: none, trivial change