34,603 Commits over 4,444 Days - 0.32cph!
Added toolgun .worldmodel prefab & set .item to use it
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
made weapon world models relative sizes
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area.
TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
Fixed small and large candles mismatched ground watch and socket area check
Changed bootstrap support button to help
Updated some shared translations tokens
Phrases
merge from battery_drain_fix
49847
Added support button to bootstrap error window linking to troubleshooting methods on FP support site
Added OpenURL
merge from deployable_decay
Prefab serialization layout auto updates
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
merge from easter2020_disable
merge from easter2020_disable
Commit missing CraggyIsland.Easter.unity.meta file
merge from /entity_hiding
fixed composter server startup error
subtracting
49671 merge from grass_displacement
Enabled incremental GC on Linux servers as a test
merge from grass_displacement
Fixed possible exception in ScientistNPC OnKilled
Moved bandit town changes into prefabs to prevent issues with HDRP merge
Fix teleport commands not working with sleepers
Fix teleport2marker teleporting you to the bottom of the ocean
Fixed gibs errors on smart alarm and receiver
Fixed egg_D & egg_C pickup item
Easter menu background video
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Fix the same thing happening with the regular teleport too
Fix teleport2me teleporting a random bot sometimes when the player was not found
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)