33,251 Commits over 4,109 Days - 0.34cph!
Player colours work properly in inventory menu again
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updated stone pickaxe materials
Adjust cargo plane volume
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
merging work from building skins branch
Added a ton of new decor and some new tree types
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Log when admins use inventory.give
improved the stag and wolf movement animations
Fixed ricochets not showing up for other clients!
Added ricochet effect
stone pickaxe behaves more like the stone hatchet (but for ore)
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Disabled roadside trees (until the roadside topology fix can be merged to main)
Perf is better without dynamic batching enabled
Testing wall blocks with LOD
More work on conditional corner meshes, deployed to all walls for stone building skin
Melee tools have punch feedback when hitting 'wrong' nodes
fixed compile error on server (sorry)
Viewmodel arms use player skin colour
Workaround for "group < 0x7fff" spam on load inside the editor
Temporary fix for players spawning at world origin with some seeds
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
improved the 3rd person animations for hatchet (idle / jog / run)
Undone tom's invisible player patch
Spectate optionally takes a target string - partial username or steamid
Added map size/seed to server tags
Fixed skin guide being invisible
fix for viewpunch NRE (maybe?)
Fixed save list warnings
Added asserts for multiple spawn calls
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Removed "unconnected packet" warning because it worries server host for no reason
Added physics stats to dump
Fixed invisible placement guide
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed hurt overlay being disabled
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Added additional first pass bota bag vm anims
Ignore image effect warnings on dedicted server
Set up vm bota bag anim controller with new anims & behaviour
Deleted old vm bota bag deploy anim