branchrust_reboot/maincancel

34,046 Commits over 4,171 Days - 0.34cph!

11 Years Ago
Updated salvage axe attack2 hit anim
11 Years Ago
Added simplified salvage axe idle, updated blends on controller
11 Years Ago
Made monuments block other stuff from from spawning inside them as well
11 Years Ago
Hacky biome and topology map loading for TestLevel
11 Years Ago
Updated water to latest version Fixed water shore fade and refraction
11 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
11 Years Ago
rigged the sawed off shotgun and started animating it.
11 Years Ago
removed debug.log call
11 Years Ago
Undone maxunack checks (should fix client input freeing)
11 Years Ago
Slightly toned down the dreamlike bloom.
11 Years Ago
Cleanup & files for Diogo
11 Years Ago
Merge from Time of Day
11 Years Ago
Updated water
11 Years Ago
Scene updates
11 Years Ago
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues Tweaked water material reflection intensity
11 Years Ago
Time of Day update to 3.0.0 prerelease 5
11 Years Ago
Reverted water breaking changes
11 Years Ago
Fog fix
11 Years Ago
Merge from Time of Day
11 Years Ago
Fixed ragdoll errors on u5b21
11 Years Ago
Builder use b21
11 Years Ago
Fixed water shader errors
11 Years Ago
Texture size/compression tweaks
11 Years Ago
Added system info tab to F1 menu
11 Years Ago
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
11 Years Ago
Updated shaders to integrate better with b21 changes
11 Years Ago
Fixed white terrain on dev
11 Years Ago
Switched system info mono section to direct calls
11 Years Ago
Changed the water.
11 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
11 Years Ago
Updated standard assets to b21
11 Years Ago
Terrain concept tile updates, and files for underwater stuff.
11 Years Ago
Missing files.
11 Years Ago
tweaked some 3rd player animations for the rifle. added some new pump action shotgun animations
11 Years Ago
Building skin Tier1 meshes/textures/materials/prefabs
11 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
11 Years Ago
Never strip TOD PP shaders
11 Years Ago
Time of Day update to 3.0.0 prerelease 6
11 Years Ago
Added lit torch deploy animation
11 Years Ago
Fixed torch issues (being in unlit position when lit)
11 Years Ago
Adding a new roof shingle texture, stone shingles this time
11 Years Ago
easier to hear players
zon
11 Years Ago
Animals now only spawn in the temperate biome.
zon
11 Years Ago
Animals once again spawn in every biome. Reduced chicken spawn chance.
zon
11 Years Ago
Animal death logs now include biome and topology.
11 Years Ago
Fixed god rays being invisible
11 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
11 Years Ago
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains Reverted back to detail normals; blending with terrain normal needs work Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates Fixed d3d9 compilation errors in water shader
11 Years Ago
Terrain mats
11 Years Ago
forgot to add...