32,091 Commits over 4,018 Days - 0.33cph!
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
Merge from underwater_cinematic_blur_fix
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
Merge from fix_reserved_slots_joining -> main
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in
101798
Revert GamePhysics zero point exit from
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
subtracting
101763 RailsFix - worldsize greater than 4000 not booting (server)
merge from replicated_bush_fx
merge from LocomotiveDebrisFix
merge from runtime_profiling_saved_convar
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Merge from elevator_vehicle_parent
Merge from event_record_pool_increase -> main
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Merge from fix_reserved_slots_expiry -> main
Vendor Restock Changes -> Main
Merge from pickup_item_number_size
Merge from rcon_commands -> main
Merge from dome_collider_fixes
Elevator Vehicle Parent -> Main
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Merge from runtime_profiling_rcon -> main
merge from pickup_item_number_size
merge from SBToolCupboard
merge from homing_spectate_fix
merge from patrolheli_fixes/dmgfx
merge from hurt_overlay_changes
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
Merge from dynamic_vendor_pricing
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subtracting RailFix - server unable to boot
Merge from minigun_unload_fix
Merge from simulate_compile_errors
100m was quite limiting to the available spawn area, try 75m
Increased minimum train spline end distance from 60m to 100m