branchrust_reboot/maincancel

34,841 Commits over 4,505 Days - 0.32cph!

6 Months Ago
Merge from turret_paintball_fixes
6 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
6 Months Ago
Fix naval scientist laser sight not being on during the day
6 Months Ago
delay_browser_changes -> main
6 Months Ago
Fix FSMTransitionBase.get_Senses NRE
6 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
6 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
6 Months Ago
Scene2prefab
6 Months Ago
Scene2prefab
6 Months Ago
Scene2prefab
6 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
6 Months Ago
merge from boxes_dlc
6 Months Ago
Merge from shipping container optimizations
6 Months Ago
Committed missing collider mesh for deep sea signal computer
6 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
6 Months Ago
merge from wire_shader_pixel_scaling
6 Months Ago
Fix PartialMobileStaticGrid NRE on startup
6 Months Ago
Fixed store skin tile header text wrapping issue
6 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
6 Months Ago
Merge from bushfix
6 Months Ago
Merge from boxes_dlc
6 Months Ago
Merge from signalcomputercollider
6 Months Ago
Merge from mobile_grid_fixes
6 Months Ago
merge from deepsea_fixes
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Merge from tunnet_netgroup_fix
6 Months Ago
merge from deepsea_fixes
6 Months Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
6 Months Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
6 Months Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
6 Months Ago
merge from indirect_instancing
6 Months Ago
merge from boxes_dlc
6 Months Ago
missed consolesystem commit for painting line tool
6 Months Ago
merge cannon_fuse_burn to main
6 Months Ago
Fix cannon handle spinning due to buoyancy.
6 Months Ago
merge from 144620 failed merge
6 Months Ago
merge from storepage_boxes
6 Months Ago
Apply the door fix to the unused boat door
6 Months Ago
merge from boxes_dlc
6 Months Ago
Fixed loot not respawning on deep sea ghost ships
6 Months Ago
merge from doors_deploy_fix
6 Months Ago
merge randomize_seed to main
6 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
6 Months Ago
Fix cannon jitter when reloading and firing at high ping.
6 Months Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
6 Months Ago
merge cannon_fuse_burn into main
6 Months Ago
off_required_fix -> main
6 Months Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it