branchrust_reboot/maincancel

29,268 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Slight sky tweaks.
9 Years Ago
Allow chatting while spectating
9 Years Ago
Fog. Forestside spawn table.
9 Years Ago
Codelock scale/position
9 Years Ago
Fuckup
9 Years Ago
Fixed bridges sometimes spawning underwater
9 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
9 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
9 Years Ago
Updated phrases
9 Years Ago
Added levelinfo to hapis
9 Years Ago
Fixed cached menu not updating disabled status (to main)
9 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
9 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
9 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
9 Years Ago
ironsight fixes for various firearms
9 Years Ago
ak47 ADS fix
9 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
9 Years Ago
rocket launcher tweaks
9 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
9 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
9 Years Ago
More rocks.
9 Years Ago
Less ore shortage.
9 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
9 Years Ago
Remove Debug.Log
9 Years Ago
Per gameobject audio voice count limiting
9 Years Ago
animations for the beancan grenade view model added sound and special fx as well
9 Years Ago
some more animal animation tweaks
9 Years Ago
Even more rock spawns.
9 Years Ago
tweaked animal animations. fixed the bug where the horse sounded like a popcorn machine
9 Years Ago
9000 rock backup
9 Years Ago
added missing normal map to grenade fixed grenade pausing in mid air for a second after thrown slowed down hammer refire rate fixed explosives not resetting building block repair delay
9 Years Ago
Enabled ocean/ss in Water prefab
9 Years Ago
God ray experiment (apply post-fog)
9 Years Ago
Vignette experiment (apply pre-tonemapping)
9 Years Ago
Trees billboard specular
9 Years Ago
Cloud tweaks & fixes
9 Years Ago
Patched water script Added lake shader and material; screen-space is for ocean only but keywords are global
9 Years Ago
updating revolver textures and material
9 Years Ago
Optimizations and quality improvements for parallax occlusion mapping Reduced aniso level for base terrain pyramid maps
9 Years Ago
tracer fix again
9 Years Ago
Prettied up rocket spawning (no longer a clipping mesh in your face) rockets should be able to hit people now fixed tracer material regression prettied up rocket smoke trail
9 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
9 Years Ago
Merging perf stuff from map branch
9 Years Ago
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
9 Years Ago
Made stuff static in HapisIsland
9 Years Ago
Latitude tweak
9 Years Ago
Slimming Wood and Toptier building skins
9 Years Ago
Renamed Petur's map to something less misleading (HapisIsland) Fixed fogging in HapisIsland Fixed rock/radtown draw distance in HapisIsland Updated content maps
9 Years Ago
Fixed 2048 leaf textures Fixed SpeedTree updater to use the new shader Ran Speedtree updater
9 Years Ago
wip