branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

10 Years Ago
Fixed grass removal exploit
10 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
10 Years Ago
Removing debug logs
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Test
10 Years Ago
Merge from building_system_2.1
10 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
10 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
10 Years Ago
Subtracting building_system_2
10 Years Ago
Merge from building_system_2
10 Years Ago
cannot place pumpjacks or quarries under water anymore
10 Years Ago
Bone knife now throwable
10 Years Ago
merge from building_atlases
10 Years Ago
RustNative
10 Years Ago
fixed scope position on the ak47
10 Years Ago
merge from building_atlases
10 Years Ago
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
10 Years Ago
ak47 ironsight target tweaks
10 Years Ago
m249 not user craftable
10 Years Ago
fixed some issues with the attachments being offset on the m249
10 Years Ago
Fixed mismatch between volumes under water and refraction Fixed specular below water; added underwater shader Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
10 Years Ago
m249 balance + loot
10 Years Ago
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10 Years Ago
m249 implemented
10 Years Ago
fixed most napalm extinguishing right after spawn from helicopter rockets
10 Years Ago
merge from building_atlases
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
updated ak47 material values
10 Years Ago
AK47 material updates
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Twig LODs fix
10 Years Ago
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10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
torch nerfed to oblivion
10 Years Ago
merge from building_atlases
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
merge from building_atlases
10 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Lowered barricades slightly to 1.25
10 Years Ago
Large wood storage box model and textures re-skin
10 Years Ago
Shader property grouping
10 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)