branchrust_reboot/maincancel

29,181 Commits over 3,683 Days - 0.33cph!

9 Years Ago
Testing wall blocks with LOD
9 Years Ago
more AI profiling stuff
9 Years Ago
Perf is better without dynamic batching enabled
9 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
9 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
9 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
9 Years Ago
improved the stag and wolf movement animations
9 Years Ago
Log when admins use inventory.give
9 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
9 Years Ago
Updated game manifest
9 Years Ago
Added a ton of new decor and some new tree types
9 Years Ago
merging work from building skins branch
9 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
9 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
9 Years Ago
Added stone pickaxe anim events, updated wm model
9 Years Ago
Adjust cargo plane volume
9 Years Ago
Updated stone pickaxe materials
9 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
9 Years Ago
Player colours work properly in inventory menu again
9 Years Ago
Cargo plane is higher, moves faster
9 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
9 Years Ago
More profiling
9 Years Ago
Changes to vm stone pickaxe prefab & vm rig
9 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
9 Years Ago
Fixed DS missing script errors on startup
9 Years Ago
Tweak
9 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
9 Years Ago
Added high pass to the skin shader
9 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
9 Years Ago
Water footsteps first pass
9 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
9 Years Ago
Added stone pickaxe vm prefab
9 Years Ago
Added stone pickaxe anim controller
9 Years Ago
Added vm stone pickaxe anims & anim events
9 Years Ago
Updated sedimentary Rock files
9 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
9 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
9 Years Ago
Added Sedimentary rock detail textures
9 Years Ago
Added sedimentary rock set
9 Years Ago
Megs icons
9 Years Ago
Head mesh fix
9 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
9 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
9 Years Ago
Head mesh randomising
9 Years Ago
Temp debug stuff
9 Years Ago
Head texture swapping based on steamid
9 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
9 Years Ago
Stone pickaxe view and world model with LODs.
9 Years Ago
Minor iceberg spawn filter fix
9 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts