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36,096 Commits over 4,352 Days - 0.35cph!

10 Years Ago
Reduced resolution of coarse terrain height and slope maps
10 Years Ago
Added grass displacement toggle to graphics options
10 Years Ago
10 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
10 Years Ago
Optimized coarse height and slope map generation in standalone builds
10 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
10 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
10 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
10 Years Ago
Attempt to fix gbuffer channel interference in decal shader
10 Years Ago
Building blocked message is only shown when in building mode
10 Years Ago
Holding a hammer also enables the building blocked message
10 Years Ago
RustBuilder
10 Years Ago
Fixed foliage displace shader d3d11_9x compilation error
10 Years Ago
profile samples for GamePhysics rolled back to 5.4.0p1
10 Years Ago
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
10 Years Ago
Building privilege is also checked at the construction placement position, not just at the player position
10 Years Ago
Logging for RUST-1174
10 Years Ago
Unified DecalDictionary and ParticleDictionary into EffectDictionary Added support for foliage displacement prints
10 Years Ago
Added foliage displacement trails to players
10 Years Ago
Fixed profiler sample mismatch introduced with 16568 (spamming when looking at terrain)
10 Years Ago
Fixed server ssao texture format error; now detecting null device
10 Years Ago
SSAO texture format error to warning
10 Years Ago
Quick optimization for OBB.Contains
10 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
10 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
10 Years Ago
Fixed water system perf on riverless maps
10 Years Ago
protocol++
10 Years Ago
Fix for near/viewmodel ssao color bleeding
10 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
10 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
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9 Years Ago
Network++
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Added log when server is fully started
9 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
9 Years Ago
tweaked iron sights on a bunch of weapons
9 Years Ago
Merged water visibility triggers
9 Years Ago
Fixed not gathering river colliders
9 Years Ago
Fixed AMD R9 water darkening half screen in DX9
9 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
9 Years Ago
Wetter shore wetness
9 Years Ago
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9 Years Ago
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9 Years Ago
Added tint to water caustics
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity