branchrust_reboot/maincancel

33,972 Commits over 4,171 Days - 0.34cph!

8 Years Ago
Disabled prefab info debug
8 Years Ago
Fixed possible NRE in LootSpawn
8 Years Ago
Removed the old hazmat from deathmatch loot table. Added the new one.
8 Years Ago
Stop lerp script immediately when destroying a client entity
8 Years Ago
Muzzle brake projectile velocity 80% Muzzle brake projectile distance reduced to 75% Muzzle brake much larger aimcone
8 Years Ago
fixed top cap approval + icon
8 Years Ago
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
8 Years Ago
Updated item schemas
8 Years Ago
potential NRE fix
8 Years Ago
string sanitization for vending machines eoka modification
8 Years Ago
vending machine admin panel tweaks
8 Years Ago
Fixed prevent building volumes
8 Years Ago
Fixed Profiler sample mismatch when creating entity on the client
8 Years Ago
8 Years Ago
Steamworks path fixes
8 Years Ago
Fixed server bundles
8 Years Ago
8 Years Ago
Trigger commit test
8 Years Ago
Another test commit
8 Years Ago
8 Years Ago
tweaked crouchwalk animations, jumping animations added climb left / right animations
8 Years Ago
Updated to use new BuildInfo.json system Added buildinfo server command Updated GoogleAnalytics
8 Years Ago
Test
8 Years Ago
Another test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Test
8 Years Ago
Merge from skin_cache
8 Years Ago
Added position / rotation to entity find commands Added find_radius console command (returns info about entities in radius around player)
8 Years Ago
Added find_self console command
8 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
8 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
8 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
8 Years Ago
BaseNpc kill optimization
8 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
8 Years Ago
Added FindInvokes method to InvokeHandler
8 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
8 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
8 Years Ago
Network++
8 Years Ago
Fixed research table lens normals
8 Years Ago
merge into main
8 Years Ago
snow jacket protection increased snow jacked cost reduced
8 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
8 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
8 Years Ago
Reduced twig decay to one hour delay plus one hour duration
8 Years Ago
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8 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
8 Years Ago
Barricade nobuild volume tweaks
8 Years Ago
Make all visible only on culling convar untoggle
8 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon