branchrust_reboot/maincancel

36,073 Commits over 4,352 Days - 0.35cph!

10 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
10 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
10 Years Ago
Fixed water system perf on riverless maps
10 Years Ago
protocol++
10 Years Ago
Fix for near/viewmodel ssao color bleeding
10 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
10 Years Ago
Workaround for ssao/blur shader opengl compilation error
9 Years Ago
█ ▋▋▍▌█▅ ▌▆▆ ▆▄█
9 Years Ago
Network++
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Added log when server is fully started
9 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
9 Years Ago
tweaked iron sights on a bunch of weapons
9 Years Ago
Merged water visibility triggers
9 Years Ago
Fixed not gathering river colliders
9 Years Ago
Fixed AMD R9 water darkening half screen in DX9
9 Years Ago
Fixed tree whiteness caused by homogeneous specular on material; now saturates properly Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map Added keywordutil
9 Years Ago
Wetter shore wetness
9 Years Ago
▌▍▇▊▉▊▊ ▄▋▄▄▊▊█▉▇▋▆
9 Years Ago
▆▊▊█▅ ▋▅▉
9 Years Ago
Added tint to water caustics
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
9 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
9 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
9 Years Ago
Updated BuildingTest.sav (now also contains building stability)
9 Years Ago
Optimized BaseEntityChild.Setup
9 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
9 Years Ago
Network++
9 Years Ago
Fixed viewport resize breaking water when reflections are enabled
9 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
9 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
9 Years Ago
Fixed potential NRE in FootstepEffects
9 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
9 Years Ago
Prefab auto-update
9 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
9 Years Ago
Fixed server compilation
9 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
9 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
9 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet