34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Foliage displacement culling
                
                
                
                
             
         
        
        
            
            
            
                
                Added foliage displacement to foundations
                
                
                
                
             
         
        
            
            
            
                
                Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped retired scripts from some prefabs
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab where required
                
                
                
                
             
         
        
            
            
            
                
                Added editor script to find unused animators
                
                
                
                
             
         
        
            
            
            
                
                Stripped unused animators from prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect animator import settings on cave_canyon_a
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Scene2Prefab where required
                
                
                
                
             
         
        
        
            
            
            
                
                Waterpipe shotgun world model re-creation
                
                
                
                
             
         
        
            
            
            
                
                Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Viewmodel transform caching (more optimizations for sustained gunfire)
                
                
                
                
             
         
        
            
            
            
                
                heavy plate armor no longer provides insane radiation protection
                
                
                
                
             
         
        
        
            
            
            
                
                fixed m249 animation glitch when deploying / firing gun  ( at low FPS )
                
                
                
                
             
         
        
        
            
            
            
                
                skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed footsteps SFX not audible till near player (RUST-1595)
                
                
                
                
             
         
        
            
            
            
                
                Removed broken glass cube from craggy's
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed spinner wheel canvas material (RUST-1588); patched shader to use black/clear as default
                
                
                
                
             
         
        
            
            
            
                
                spinner functionality
protocol++
manifest
phrases
                
                
                
                
             
         
        
            
            
            
                
                Actual patched StandardWithDecal shader to use black/clear as default
                
                
                
                
             
         
        
            
            
            
                
                can very, very rarely find supply signals in green military crates
                
                
                
                
             
         
        
            
            
            
                
                workshop item icons + Rust.Workshop Build
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▉█▄▋ ▄▆█▅ ▅▄▌▆▆ ▄█▉ ▌▍▄▌▇▇
                
                
                
                
             
         
        
            
            
            
                
                cave_puzzle_b prevent building hull required an update
                
                
                
                
             
         
        
            
            
            
                
                Upping death pit damage output to ensure people in full armor die
                
                
                
                
             
         
        
        
        
            
            
            
                
                Workbench tier 1; fbx/prefab/textures/materials/gibs
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a bug with the wrong f/x being played when silencer attached
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
                
                
                
                
             
         
        
            
            
            
                
                fixed spinner placement hovering
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)