111,297 Commits over 3,928 Days - 1.18cph!
Started updating shaders to u5.6 b3
Removed deprecated shaders, switched some to built-in
Fixed connection queue exploit
Network++
Optimized deferred mesh decal rendering using mrt blending
Fixed shader compilation warnings
Deferred mesh decal merge cleanup
Cannot place items or build over junkpiles
Fixed pickup menu difficulty
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse
Scene2Prefab warehouse
Enabled Vulkan Graphics API
Soft shadows now allowed from GQ=2+
Item store auto pricing (based on age)
Fixed stone hatchet invisible in workshop
Fixed the complete mess of our loot prefabs, added proper culling for everything
Network++
Fixed lootpanel missing references
Fixed that some small static rocks were never culling
plant entity profile samples
merge into main
protocol++
water properly increases plant yield
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles
increased oil barrel yield but decreased oil barrel spawn frequency
made ceiling lights brighter
reduced cost of water bucket
fixed a bunch of plant growth issues
can add water to planters for increased yield
added black loot box
ceiling lights no longer turned off by water exposure
Merged latest occlusion culling with infinite sparse grid
Removed static decor from culling