119,171 Commits over 4,018 Days - 1.24cph!
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
Fixed nudity censor clipped by water and water masks
Projectile trail renderer is invisible for the first 6 meters
light hair materials are now more blonde
made test heads area with test heads materials
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
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compound progress backup
scientist sentry turret greybox
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▅▋▍'█ ▆▌▅▅ ▋▉▅▇/▆▌/▌▍█ ▌▆▅▇ ▊█ ▋▄▄▍▆▌ ▄▄ ▆█▍ ▌▇▄▋▊▊
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scientists gate greybox sketch
compound level progress backup
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Block player inputting items into elite crates
early exit out for dismount position checks
only driver can turn boat on/off or access fuel
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
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Added additional info to entity console commands
Added entity.find_status console command
Fix some levels being wrong underwater
progress backup
house ruins greybox models
Improved LOS for CH47 mounted scientists.
Improvements to CH47 mounted scientists.
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
phrases
manifest
skin approval
random seed for server created projectile effects (scientists shooting)
added 'swap seats' command to options menu (default = x)