reporust_rebootcancel

133,231 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Deferred mesh decal fix for out-of-range errors on invalid meshes
6 Years Ago
[D11] + Updated game manifest, attempting to fix local server (Josh)
6 Years Ago
[D11][UI] Don't load debug ui in master builds in game, removed unneeded main menu videos
6 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)
6 Years Ago
[D11] particle system optimisation in Prefabs\Weapons
6 Years Ago
+ Changes to particle systems for bullet hits
6 Years Ago
Added camzoomspeed and camlookspeed
6 Years Ago
Legs don't need to cast a shadow
6 Years Ago
Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
6 Years Ago
[D11] XB1 BETA build (NOT ENABLED)
6 Years Ago
Made debugcamera_autosave and debugcamera_autoload saved to config Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
6 Years Ago
Set player_model.prefab up for legs
6 Years Ago
Added/populated SkinnedMultiMesh.Part.Wearable
6 Years Ago
Lean forward slightly when looking down Don't crouch offset the camera when jumping (consistent with the player model)
6 Years Ago
Limit down look angle slightly
6 Years Ago
Added Wearable.HideInFirstPerson (optional, optimization)
6 Years Ago
Added PlayerModel.Legs
6 Years Ago
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6 Years Ago
Cave LOD's upto level 3 with vertex colours on final LOD mesh
6 Years Ago
[D11] merges first time save bugfix
6 Years Ago
[D11] Server save fix
6 Years Ago
[D11] Set up the remaining LOD groups in Content\Props
6 Years Ago
[D11] Adds in major server changes. entity caching, network traffic optimisation and more. even adds the new mastered music files.
6 Years Ago
[D11] Merge with main
6 Years Ago
Cherry pick CS 42333 (benchmark fixed res windowed)
6 Years Ago
updated seating modules
6 Years Ago
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6 Years Ago
Fixed double-added-entity bug. Reduced redundant data about modules and items. Removed ModuleItemInfo class and dictionary.
6 Years Ago
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6 Years Ago
few vfx test files for later use
6 Years Ago
Updated terrain sampling API, related SFs and shaders Added vertex alpha terrain blending
6 Years Ago
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6 Years Ago
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6 Years Ago
fix switched tuba notes
6 Years Ago
Remaining sub-decks
6 Years Ago
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6 Years Ago
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6 Years Ago
Oil rig 2 backup. Fixed borked prefab
6 Years Ago
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6 Years Ago
Backup b9 project version
6 Years Ago
increases ridable animal max frame budget from 0.334ms to 1ms
6 Years Ago
fixed medium battery max storage
6 Years Ago
Phrases
6 Years Ago
Extended foliage shader distance fade control to normal and smoothness
6 Years Ago
Merge from main
6 Years Ago
merge from fireball_fixes (compile fix)
6 Years Ago
commented out DDraw stuff
6 Years Ago
merge into main (actually fixed fireballs)
6 Years Ago
backup
6 Years Ago
test save