111,326 Commits over 3,928 Days - 1.18cph!
Fixed incorrect planter_small pivot orientation, updated deployable prefab
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Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Harbor_1 & 2 polish backup
Misc fixes
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
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pumpkin/hemp seed color changes for easier differentiation
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
merge from main
protocol++
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
Projectile update improvements
Harbor_2 ground meshes
progress
Added grenade attach/drop anims & updated animators, ready for code to update functionality
Fixed xmas/halloween skins being in crates
Fixed waterpipe shotgun transparency
GameSteup closes the loading screen properly on workshop scene
Fixed error when saving texture in workshop
Fixed https://sentry.io/share/issue/35313037392e313931373030323531/
Adjusted SAR workshop icon
Adjusted SMG workshop icon
Fixed workshop guitar spec
Tweaked reload verification
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Cleaned + Unified our tools menu
Fixed C4 viewmodel shadows
Fixed Smoke grenade shadows
Fixed some worldmodels not being in bundles
Potential fix for error on throwing some clothing items
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e313639353530343135/
Don't report errors from modded servers
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/
Disabled occlusion culling by default + added "culling.enabled" for toggling
Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
Ricochet LOS fix on weapons with huge projectile thickness