111,318 Commits over 3,928 Days - 1.18cph!
Fixed monument terrain offset being ignored
A few blocking props on Harbor_1
Minor cave_small_medium fix
Refreshed terrain volume checks on caves and military tunnel
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Terrain check / anchor generator fixes
fixed a portacabin collider offset
del missing scripts components left over in harbor scenes
Some canyon dressing fixes
Trainyard older art updated
Fixed container_b doors opening being too small
Fixed not being able to build
Adding missing files from VertexToolsPro
TerrainFilter checks the global object filter in addition to the local filter
TerrainFilter is also checked by decor (if they ever use it)
Rough harbor placement (WIP)
Removed more leftover scripts throwing errors
Removed a leftover script throwing errors on a light prop
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
ItemIcon doesn't really need Update()
GetEntityMenu optimizations
More profiling
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
ToBaseEntity no longer uses dictionary of GameObjects
Removed IEntitySource
Slight garbage in TonemappingColorGrading
Fixed native buffer readback interop declarations