reporust_rebootcancel

105,088 Commits over 3,806 Days - 1.15cph!

9 Years Ago
Ragdoll pin tweaks
9 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
9 Years Ago
Fixed door collider layers
9 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
9 Years Ago
fix for floating snap trap
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Sentry guide marking improved
9 Years Ago
pumpjack and quarry guide meshes improved
9 Years Ago
Pushed culling distance on some of the bigger signs
9 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
9 Years Ago
Can rotate turrets to face a different area (when offline)
9 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
9 Years Ago
fixed beartraps always looking unarmed
9 Years Ago
merged sentry guide into main
9 Years Ago
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9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
fixed pumpjack disconnect error upon repairing
9 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
9 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
9 Years Ago
Removed animators from stuff that shouldn't have them
9 Years Ago
Rotation changes to stone hatchet world prefab
9 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
9 Years Ago
Animator diagnostics
9 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
9 Years Ago
Doors/gates use animations (client and serverside)
9 Years Ago
Merged from main
9 Years Ago
Fixes
9 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
9 Years Ago
Door prefabs
9 Years Ago
VFX WIP
9 Years Ago
throwable object updates
9 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
9 Years Ago
New rig for gate doors Gates models separated to be attached to bones
9 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
9 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
Loot spawn table update
9 Years Ago
Loot spawn table update
9 Years Ago
Fixed napalm prefab error
9 Years Ago
F6 draws Box Colliders too
9 Years Ago
Merged from main
9 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
9 Years Ago
FileStorage, memory caching
9 Years Ago
Sign icons
9 Years Ago
Should fix the +-* thing proper
9 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
9 Years Ago
Crouch FX backend
9 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader