reporust_rebootcancel

121,142 Commits over 4,018 Days - 1.26cph!

8 Years Ago
Fixed network read stream returning incorrect values for the custom position / unread properties
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
NPCs will now perform more expensive position sampling when they consider themselves stuck.
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
python tier 2 wb ladder hatch tier 2 wb/loot
8 Years Ago
Collider_legs correct name
8 Years Ago
NRE fix
8 Years Ago
fixed missing eyes on playermodel
8 Years Ago
manifest
8 Years Ago
Subtracting 23324
8 Years Ago
Merge from skinupdates_2 (problematic meshes/colliders reverted)
8 Years Ago
Merge from main
8 Years Ago
Cherry picked shader changes from SkinUpdates_2
8 Years Ago
Cherry picked a few shader-related changesets from main
8 Years Ago
lootspawn will never produce duplicates
8 Years Ago
tweaked foot IK settings when crouched.
8 Years Ago
Added option opacity masking to core/generic shader Fixed core/hair opacity clip in shadows Fixed core/foliage animation on shadows
8 Years Ago
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8 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
8 Years Ago
Additional hierarchy anchor points for seats, steering wheel, exhausts and mounted gun (yaw/pitch) Cleaned up geometry to be a single mesh per module Simplified colliders for all modules and chassis
8 Years Ago
fixed the foot IK rotation so it adjusts based on the slope of the surface
8 Years Ago
added radiosity lighting to vertex colours on hair meshes, added normal maps for hair caps, starting to rework hair cap material
8 Years Ago
Merge from main
8 Years Ago
Two sided hanging sign & landscape picture frame unlocked if player has Steam item
8 Years Ago
EAC SDK update
8 Years Ago
No longer automatically call "backup" on server start by default (better for server providers, add +backup to your startup parameters if you want this)
8 Years Ago
Fixed reflection related errors in glcore and vulkan
8 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
8 Years Ago
greyboxed covered wagon modules (personnel transport)
8 Years Ago
Hapis Island exploit fixes
8 Years Ago
Twaked hair contact shadows
8 Years Ago
tweaking values on hair materials to work with non TSAA opacity clip settings
8 Years Ago
Added hair secondary opacity clip control for non-TAA
8 Years Ago
Item description updates and fixes
8 Years Ago
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8 Years Ago
fixed slight flickering when player lands from a jump
8 Years Ago
disable footIK when sleepign
8 Years Ago
optimized foot IK calculations added console variables to disable foot IK
8 Years Ago
added code for foot planting IK
8 Years Ago
modified walk/run/sprint animations to look better with IK foot planting
8 Years Ago
Expanded exclude_renderers to exclude d3d9
8 Years Ago
Explicit excluded d3d9 target from hair shader
8 Years Ago
fixed up skinning on male_hairstyle_02 and baked out ao on all lods
8 Years Ago
added radiosity bake to vertex colour channel on male_hairstyle_02
8 Years Ago
Moved vertex occlusion input to vertex color red channel; disabled vertex coloring
8 Years Ago
Forced bias fallback only for alpha