111,855 Commits over 3,928 Days - 1.19cph!
fixed bullseye missing decals
Manual copy of new HapisIsland (because Plastic apparently hates subtract inception)
Spawn population tweaks
Fixed some stuff spawning midair near rocks
DeferredDecalRenderer command buffer refresh is allocation free
Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around)
Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects)
Adjusted reactive target physics layers (no player collision on the moving parts)
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
Reactive target Missing collisions
can now lower target
1 second delay for pickup
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
Skin picker functionality
Fix for a prefab, trainyard update
dungeons scenes backup
sewers models, mats, textures, LODs, ready to place prefabs
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
Tween
Unlock button hide/show, show price
Fixed active item not dropping when killed without entering the wounded state first
Hide shirt lod fixes + female version
Fixed potential pooling NRE when leaving play mode in the editor
kill console command kills immediately without going wounded first (it's just annoying)
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active
Removed forward path from shaders using the terrain layer
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
First pass skin colours, clothing prefab fixes.
Female model mesh replacement code (applied to tshirt)
Merged latest 5.4 shader and water fixes
Fixed AO intensity not working due to opts
Perf.Playermodel models wear random clothes
Fixed player preview
Female model shit
Load balancer takes more time when queue backlog increases
Player skin sets reworked
Skin shader defines colour directly (doesn't use lookup)
Fixed cargo plane's propellers not fading into fog (#634)