121,141 Commits over 4,018 Days - 1.26cph!
Improved EAC authentication workflow
More item description updates
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Navmesh links are now pooled prefabs.
Improved navmesh link usage (hopefully dodging the crash bug).
added smoke effects to bradley treads
fixed eyes on player preview
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Attempt at fixing RUST-1765
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
auto turret loses target when it goes out of range
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
Added back in bone scaling
More item description updates and fixes
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
Optimized survey charge particle collision settings + added particle collision lod
Added female head lods to skinsets
bradley can now drop a package of 12 tech trash instead of HQM
Restored shader variant collection (for shaderwarmup)
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
removed weird gather values from items
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
Potential fix for crash when closing the game
last set of clothing edits
Removed a number of less important profiler samples to improve profiler stability
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Another UI fix introduced in 2017 Unity update