111,841 Commits over 3,928 Days - 1.19cph!
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
merge from main/soundpolish
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
fixed all weapon ikhold positions so they work with bonescaling.
Boob bones, female cleanup.
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
Simpler/nicer/actually working for for the view stretch thing
Fixed possibilities of ghost items if giving to full inventories
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Roofs can no longer be placed downwards
Reduced roof max placement distance
Refresh batched building mesh when rotating building parts
added light toggle to keybinds
Fixed some speeling mistakes
GamePhysics now uses the new allocation-free physics API
bundle fixes
brighter flashlight, narrower cone
new building parts current files progress
Downed rain collision quality
Can throw melee weapons while running
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
updated loottables to include new attachments
updated heli loot to drop new attachments