111,840 Commits over 3,928 Days - 1.19cph!
lighttoggle defaults to F
lasersight and flashlight baseline
Sentry NRE fix
protocol++
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Doors open/close 2x faster so sharrap
Sentry + ak worldmodel now uses new AK model
Removed unused textures/models
Resized some oversized textures
BuildingBlock protobuf update (backward compatibility)
Entity spawn test console command (entity.create)
StabilityEntity protobuf stores distance from ground
StabilityEntity protobuf stability value is optional (backward compatibility)
StabilityEntity saves and loads cached stability value
Profiling
LookAt perf tweaks
Tweaked anim events to prevent delete component in a callback errors
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
Nuked deprecated ssao extensions
Patched normal decoding on AO just in case
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
Increased water SSR cutoff slightly for perf tradeoff
Fixed water reflections on OSX
SphereEntity protobuf reference
Female textures and cleanup
Fixed combine normals override shader
Patched particle fog to prevent future issues
RUST 487 - No collision on silos at train yard fixed
Updated RustBuilder to 5.3.1p3
Merging spherecast LookingAt in