111,829 Commits over 3,928 Days - 1.19cph!
Subtracting
12751 - NRE in MiningQuarry.Start()
Raven version use buildinfo hour float
Send the last few lines of console when reporting bugs/errors
Fixed "perf 1" not showing
improved the special fx on the m249 to show the little belt link pieces being ejected
Cheat reporter lets you choose a player to report
Fixed player nametag showing up when player is dead
status command is dev/admin only
Fixed entity send backlog when jumping between spectate targets too quickly
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
On error or exception, show temporarily on screen
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
Fixed santas little helper skin not showing
Fixed turret loot panel not using prefab icons
Destroy the nametag properly
Save edited prefabs to disk when building
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation
Player model performance optimizations
Dropped items/corpses falling through world at low steps
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Item icons don't use animators
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
fixed bug with player animation blending.
improved the 3rd person treadwater animations.
added a swimming forward animation
procmap settings tweaks for ocean rocks
crustacean textures for ocean side rocks
autospawn prefab updates
New road texture set - trail path
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
fixes for wrong rock decor material config
dirt splat texture polish
stones splat texture polish, normal map is less deep and more realistic looking
gravel splat added, replaces path splat - repainted some of dungeons splats accordingly
biomes colours, almost final
atlases updated
These look like they can be deleted
Dropped item rigidbodies correctly copy drag and angular drag if specified
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Fixed some item skins not shipping properly