121,129 Commits over 4,018 Days - 1.26cph!
Fixed viewmodel bob looking odd (from the optimizations)
▋▇ ▊▅▌▇▌▋ ▉▇▋▅ █▄ ▄▍▌▋ ▉██▋▊ █▄▍▄▇ ▋▋▊▄▅▅ ▅▉ (▆▍▆▌▄▅▊▄ ▇▌▊▅▋▉▉ █▆▅)
binoculars viewmodel / worldmodel prefabs
binoculars fbx changes, LODS & fuzz
Bunker room prop placement update
Industrial fixtures / vents
Double barrel shotgun world model re-creation
greybox material mapping on structures
progress
progress
launch_site floodlights greybox
Replacement radtown stuff
lowered cost of netting
stuck objects/decals on spinner actually spin
Added fuzz mask option to cloth shaders
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
first cover pass around core
Launch site greybox progress + puzzle layout
Enabled entity pooling for tool cupboards
Enabled entity pooling for sleeping bags
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling on furnaces, campfires and light sources
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup
Foliage wind anim support for mesh batching