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111,294 Commits over 3,928 Days - 1.18cph!

10 Years Ago
cleaning up
10 Years Ago
Adding models, materials and collisions for the monument
10 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
10 Years Ago
Handle invalid item in load more gracefully
10 Years Ago
phrases
10 Years Ago
longsleeve t alts
10 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
10 Years Ago
added black longsleeve hardcoding steaminventory id's so there can't be any future fuckups
10 Years Ago
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10 Years Ago
Long tshirt reshuffle
10 Years Ago
tshirt placeholder icons
10 Years Ago
Fixed NRE
10 Years Ago
Server stats fixes
10 Years Ago
Server stats fixes
10 Years Ago
Server print steamid etc on death messages - for 3rd party stat systems
10 Years Ago
phrases
10 Years Ago
Fixed female hitboxes
10 Years Ago
Fixed steaminv schema bug
10 Years Ago
Bone armor models, materials, and basic prefabs
10 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
10 Years Ago
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10 Years Ago
ItemIcon NRE
10 Years Ago
Fixed NRE in LODObject
10 Years Ago
P2PBroadcast NRE
10 Years Ago
Server compile fix
10 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
10 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
10 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
10 Years Ago
more 3rd person animations for 2handed sword
10 Years Ago
fixed a bug with the player switching from walk --> swimming
10 Years Ago
SteamSystem becomes SteamClient
10 Years Ago
Icon uploads
10 Years Ago
Schema generation
10 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
10 Years Ago
Player model type
10 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
10 Years Ago
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10 Years Ago
Player Model scene reorganization
10 Years Ago
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10 Years Ago
3rd person animations for 2handed sword
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
10 Years Ago
Player Model scene reorganization
10 Years Ago
Analytics tweaks
10 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
10 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
10 Years Ago
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