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111,294 Commits over 3,928 Days - 1.18cph!

10 Years Ago
finished the viewmodel animations for the 2handed sword.
10 Years Ago
Fixed entity network cache not getting invalidated on transform change
10 Years Ago
merge from main
10 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
10 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
10 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
10 Years Ago
undid, needs work
10 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
10 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
10 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
10 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
10 Years Ago
Changed serverside player collider to the same capsule local player movement uses
10 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
10 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
10 Years Ago
Temporarily reverted GameTrace
10 Years Ago
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10 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
10 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
10 Years Ago
made sword/machete blueprints more common
10 Years Ago
Mix tweak
10 Years Ago
melee accuracy fix
10 Years Ago
compile error fixes fix landmine not showing +1 when picked up
10 Years Ago
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10 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
10 Years Ago
Indoor ambience volume reduction tuning
10 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
10 Years Ago
Consistent fade on underwater spec occ
10 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
10 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
10 Years Ago
Quick rush fix for minecrafty / water horizon issues
10 Years Ago
protocol++
10 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
10 Years Ago
Re-positioned 3rd person salvaged tools
10 Years Ago
bone knife takes less cloth bone club does more damage
10 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
10 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
10 Years Ago
updating survey charge
10 Years Ago
Added a debug scene for SESSAO
10 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
10 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
10 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
10 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
10 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)