111,293 Commits over 3,928 Days - 1.18cph!
DS Console text is different colour if server is debugmode
DS Console has current map name
Removed grid pattern from snow height map like the artist I am
Reverted world setup change that led to it being called twice when playing inside the editor
Another attempt to fix Unity terrain shader warning on startup
ProceduralObject NRE debugging
Updated community ent
NRE fixes
Updated error urls
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
EAC compile fix (send help)
Cleaned up convar structure
Fixed status console command calling pool.status clientside
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
Fixed item contents icons not always updating
Fixed more projectile firing performance problems
Tweaked large water catcher blueprint ingredients
Culling some clientside stuff out of serverside
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
A couple of CLIENT ifdefs
Fixed players not being marked as developers properly
Better developer test for the console dev tools
Fixed graph UI being affected by image effects
Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
merged mining quarry into main, gulp
Updated research table panel to sideset confusion
all loot tables, phrases etc udpated
Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
fixed the normal map for the portable generator (thanks Bill/Vincent)
Reduced size of water collider because those insane scales really mess with its accuracy
Water bottle - start with some water
More building optimizations
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Fixed shadow bug introduced by water2
Added small opt to update border mesh only on snap motion
Ocean material visibility tweak
mining quarry icon update
quarry saves/loads properly
Updated lowgrade fuel to use less cloth
added icons for survey charge and mining quarry
Updated shadervariants
Fixed save compatibility issues
Fixed for PostOpaqueDepth when screen size is zero
More water tweaks
Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
Item containers can restrict to single item type
Fixed PostOpaqueDepth not working in edit-mode