reporust_rebootcancel

111,293 Commits over 3,928 Days - 1.18cph!

10 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
10 Years Ago
Tweaked UVMIX parameters
10 Years Ago
Removed grid pattern from snow height map like the artist I am
10 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
10 Years Ago
Another attempt to fix Unity terrain shader warning on startup
10 Years Ago
ProceduralObject NRE debugging
10 Years Ago
Updated community ent NRE fixes Updated error urls
10 Years Ago
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
10 Years Ago
EAC compile fix (send help)
10 Years Ago
Windows compile fix
10 Years Ago
Standalone compile fix
10 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
10 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
10 Years Ago
Fixed item contents icons not always updating
10 Years Ago
Fixed more projectile firing performance problems
10 Years Ago
Tweaked large water catcher blueprint ingredients
10 Years Ago
Culling some clientside stuff out of serverside
10 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
10 Years Ago
A couple of CLIENT ifdefs
10 Years Ago
Fixed players not being marked as developers properly
10 Years Ago
Better developer test for the console dev tools
10 Years Ago
Disable water on server
10 Years Ago
Fixed graph UI being affected by image effects
10 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
10 Years Ago
protocol++
10 Years Ago
merged mining quarry into main, gulp
10 Years Ago
merge from main
10 Years Ago
Updated research table panel to sideset confusion
10 Years Ago
all loot tables, phrases etc udpated
10 Years Ago
merge from main
10 Years Ago
Damage balance Slightly reduced damages from last week Alt ammo types always better than standard in terms of damage shotgun slug does lots of damage
10 Years Ago
fixed the normal map for the portable generator (thanks Bill/Vincent)
10 Years Ago
merge from main
10 Years Ago
compile fixes
10 Years Ago
Reduced size of water collider because those insane scales really mess with its accuracy
10 Years Ago
Water bottle - start with some water
10 Years Ago
Bundle loadtime test
10 Years Ago
More building optimizations
10 Years Ago
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
10 Years Ago
Fixed shadow bug introduced by water2 Added small opt to update border mesh only on snap motion Ocean material visibility tweak
10 Years Ago
mining quarry icon update
10 Years Ago
merge from main
10 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
10 Years Ago
Fixed infinite ammo
10 Years Ago
Updated shadervariants Fixed save compatibility issues
10 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
10 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
10 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
10 Years Ago
Item containers can restrict to single item type
10 Years Ago
Fixed PostOpaqueDepth not working in edit-mode