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105,598 Commits over 3,806 Days - 1.16cph!

10 Years Ago
created bow_tier1 materials
10 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
10 Years Ago
Split the snapshot messages until smaller chunks
10 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
10 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
10 Years Ago
Reverted changes to TestLevelTerrain
10 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
medical syring rigged up and some view model anims done.
10 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
10 Years Ago
rigged the new flare mesh.
10 Years Ago
Backup committing WIP files.
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Wind speed now varies depending on your location and the time of day.
10 Years Ago
Added Howie's placeholder monuments Protocol++
10 Years Ago
Updated UnityEngine.dll used by plugins
10 Years Ago
Fixed NRE in SkinnedMeshCollision.TraceTest
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed rare EasyAntiCheat initialization error Enabled EAC for OSX/Linux
10 Years Ago
Fixed NRE in RifleControl.OnClientTick
10 Years Ago
Fixed NRE in ConstructVision.OnObjectRemoved
10 Years Ago
Fixed NRE in Lidgren.Client.Cycle
10 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent
10 Years Ago
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
10 Years Ago
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
10 Years Ago
Fixed NRE
10 Years Ago
added 'spear' category to the devplayer script
10 Years Ago
Fixed cursor tooltips not showing for players
10 Years Ago
Sky prefab tweaks
10 Years Ago
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Added P2P networking Made voice chat use P2P networking Made voice chat work Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4 protocol++
10 Years Ago
Wolves and Bears now attack Generisized GameSignal stuff Protocol++
10 Years Ago
Fixed hammer world model prefab Demolish weapons are now more/less proficient towards different building levels Slowed rock attack time Rock does less damage
10 Years Ago
Updated steam libraries for dedicated server
10 Years Ago
finished the rest of the player holding spear animations;
10 Years Ago
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
10 Years Ago
Don't report [EAC] Authed when they've just been kicked Reject joins with obviously invalid steamids
10 Years Ago
Fixed connecting from server list (changed with steamworks_net)
10 Years Ago
Updated steam libraries to sdk 1.31
10 Years Ago
Fixed burlap trousers again
10 Years Ago
Fixed playercounts in server list (wasn't reading tags properly) Recompiled plugins (for andre)
10 Years Ago
Tweaked player movement (mainly animation events and jump conditions)
10 Years Ago
Fixed missing skinned mesh renderer reference on hazmat_pants
10 Years Ago
Deleted some name conflict files that never should have been committed Updated Steamworks.NET native library platform settings
10 Years Ago
tweaked mesh to remove clipping
10 Years Ago
fixed hazmat pants prefab ( which broke when updating the mesh)
10 Years Ago
fiixed issues with hazmat pants mesh + added scale bone for waist
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Made the config file load on startup