111,293 Commits over 3,928 Days - 1.18cph!
Handle server is full properly
Shader variant updates
Consolidated shoreline wetness into terrain layer and improved material params; edited defaults
Fixed issues across multiple water instances; fixed some bugs as well
Cleaned up shaders; fixed all remaining water rendering issues, except for SSAO on top of water
Added WaterLevel scene
Extra warning is primaryBody isn't set
Water mesh remake; now simpler and faster; now supports 256x256 resolution for central patch
Refectored water renderer; fixed issues with disappearing highlights, fog
Added and cleaned up preliminary terrain shoreline wetness from last week
Water fog fix from last week, now stable; replaced depth texture in global fog and TOD scattering
Refactored threaded simulation
Fixed server NRE in ServerProjectileHit
Fixing/Diagnosing server BaseCorpse NRE
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Don't spawn tundra field trees in the arid biome
Fixed climate script being stripped from servers
Hemp copy & paste to procmap
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Send new ambient sounds to the right mixer channel
Barrels and ore don't respawn in ocean.
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Proc map water level hack ( revert this shit and update proper plz andre )
Mountain peak fume effect.
Fixed player health display
Fixed incendirty rocket crash
Fixed stringpool error in editor
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Mining Quary + Survey Charge baseline
Fixed thrown spears healing their condition
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes