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111,294 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
10 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
10 Years Ago
Farming WIP
10 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
10 Years Ago
RustEditor remembers tabs
10 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
10 Years Ago
Added EntityMenu MenuEx
10 Years Ago
Added Transform.FindChildren (find immediate children by name)
10 Years Ago
Veg model scales
10 Years Ago
Added all the splat types to TestLevel
10 Years Ago
Environment option in RustEditor
10 Years Ago
Added cullmode option to standard shader
10 Years Ago
Fixed hemp bush blocking bullets
10 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
10 Years Ago
deploy guides can be empty
10 Years Ago
Crunch
10 Years Ago
Bundle textures
10 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
10 Years Ago
Tweaks
10 Years Ago
Fixed normal texture mode
10 Years Ago
some more animations for the semi-auto pistol view model
10 Years Ago
Crunching Shit
10 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
10 Years Ago
Missed meta
10 Years Ago
Organization
10 Years Ago
Oops @ left in debug output
10 Years Ago
Fixed floating building parts Increased decay
10 Years Ago
Can place new Constructions in the editor without running manifest generation first
10 Years Ago
Fixed entity debugging flag not working as designed
10 Years Ago
Item defs don't have to be in Items/
10 Years Ago
RustEditor tweaks
10 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
10 Years Ago
vegetable asset settings
10 Years Ago
Entities don't need to be in bundles folder
10 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
10 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
10 Years Ago
vegetable assets
10 Years Ago
RustEditor cleanup
10 Years Ago
Item Definition unit tests
10 Years Ago
rigged up the semi-auto pistol view model idle animation done
10 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
10 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
10 Years Ago
Moving testtools to the editor folder
10 Years Ago
SQLite bindings + unit tests
10 Years Ago
UnityTestTools
10 Years Ago
Added sqlite to native libraries
10 Years Ago
Compile fixes
10 Years Ago
Switch to built in analytics
10 Years Ago
Terrain parallax in bundled builds