108,036 Commits over 3,867 Days - 1.16cph!
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints
Cooking
Cooking byproduct
rigged up the horse model; added a 3rd skin for the horse.
fixed metal doors being opened slightly upon relog
nerfed bow a little bit (still better than it was before)
Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
Fixed roadside topology generation overriding previous topologies (is now an additive topology)
Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
Prevented powerlines from spawning inside each other / rocks / monuments...
Made powerlines not float midair if placed on slopes
Removed powerlines from what will be bridges in the future
Updated player spawn rules
Updated monument scenes and prefabs
Moved more stuff to multi-topologies
Added multi-biomes
Updated holdtype for wm salvaged icepick
Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
Campfire use fuel, startup contents
Removed item conditionals, modules, actions
BaseOven - ignite/extinguish
Can define menu name/desc/icon as a field in the inspector
Fixed item phrases to read from ItemDefinition
Improved noise backend (3x faster, higher quality)
Updated topology generation to new multi topology type
Improved heightmap generation
Fixed deploy to entity deployables
Deployable cleanup
Removed item json defs
Removed deployable guides
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker
Automatically add ItemDefinition label to ItemDefinition objects
Updated textures and model (corrugated skin)
improved the spear running animation so it looks more natural and the spear is pointing forward
Touched up the LootSpawn properties
remaininworld, stick probability now handled by projectile instead of ammo item
damage types defined by projectile instead of weapon
projectile velocity defined by weapon instead of item
tweaked the animation playback speeds for the boar / bear
quick fixes for corrugated skin
harvested player corpses once again spew loot
Updated splat override to 5 map configuration
Merging changes from stable
Fixed timed explosive not blowing player
Building skin metal tier1 meshes/textures/materials/prefabs