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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Bullshit
zon
10 Years Ago
NPC deaths are now remotely logged.
zon
10 Years Ago
NPC population and position is now remotely logged.
10 Years Ago
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
Added checksum verification on connect
10 Years Ago
updated phrases
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
missing icon
10 Years Ago
Bullets are slightly more visible added assault rifle item increased thompson recoil and lowered damage
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
generate.bat
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
messing about
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
merge from main again
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
merge from main
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Added mid-level jacket models, mats, and prefabs.
10 Years Ago
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
10 Years Ago
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain Tweaked testlevel terrain specular params
10 Years Ago
First pass at bone knife sounds
10 Years Ago
Reapplied reflection probe disable patch for OS X / Linux
10 Years Ago
Time of Day update to 3.0.0 prerelease 3 Tweaked SH calculations to be more in line with default lighting Set ambient color (used in bottom hemisphere) to the same as the one in default lighting Temporarily reduced reflection cubemap intensity by 75%
10 Years Ago
Trunk merge
10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Add bone fragments to default inventory in unity editor
10 Years Ago
Tuned down terrain grass specularity; was more obvious at night with env refl
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
added boar animations for angry / tired state. tweaked the bear's angry / tired animations.
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
10 Years Ago
Fixed NRE in NPCAI
10 Years Ago
Made SpanningTree capable of handling multiple disconnected subtrees
10 Years Ago
merging realm fixes from radtown branch