110,878 Commits over 3,897 Days - 1.19cph!
NPC survey is now profiled.
NPC survey now includes total count.
NPC survey now includes topology and biome.
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
Merged changes from main again.
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
Merged changes from main.
Added fadeout distance and placement distance parameters to terrain modifier generator
Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
Adding myself to DeveloperList.cs
Fixed spanish translation in english phrases
Updates scenes2prefab
Store the world checksum in the save too
Protocol++
Merged radtown branch to main
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Added TerrainModifierGenerator editor script
Added fast single-pixel fallback if radius is zero to all terrain modifiers
Added resolution setup to terrain meta inspector
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Shielded exception in PlayerPrefs.SetString
speed up the eoka pistol deploy animation.
seperated the torch lit/unlit attacks so they have their own distinc sound.
Tweak salvaged axe sounds
Adjust torch strike sound
Increase volume of bolt rifle deploy slightly
The AI and Trigger layers can not interact.
Tweak bolt rifle deploy sound
added some more animations for the bear angry state
added sound fx for the various bear states.
NPC are now attracted to traps.
- Added radtown_small2 scene + prefab
- Some placeholder prop material and prefab fixes
Bear trap deals multiple damage types
compile error fix for client
less recoil when aiming down the sight
fixed the ak47 deploy animation
merge into main - bear trap and assault rifle changes
Converting Realm.Server() to isServer where possible
updated manifest + phrases
added bear trap guide
NPC now forage while idling if they are only slightly hungry.