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110,878 Commits over 3,897 Days - 1.19cph!

zon
10 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
zon
10 Years Ago
NPC survey now includes topology and biome.
10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Compile error
zon
10 Years Ago
Merged changes from main again.
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Adding myself to DeveloperList.cs
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Reverted procedural map
10 Years Ago
Made terrain tree meshes spawn in OnEnable and despawn in OnDisable (instead of Awake and OnDestroy)
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Added TerrainModifierGenerator editor script Added fast single-pixel fallback if radius is zero to all terrain modifiers Added resolution setup to terrain meta inspector
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Backup2
10 Years Ago
Backup
10 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
10 Years Ago
Tweak salvaged axe sounds
10 Years Ago
Adjust torch strike sound
10 Years Ago
Increase volume of bolt rifle deploy slightly
zon
10 Years Ago
The AI and Trigger layers can not interact.
10 Years Ago
Tweak bolt rifle deploy sound
10 Years Ago
Added vagabond jacket
10 Years Ago
Tweak rock sounds
10 Years Ago
added some more animations for the bear angry state added sound fx for the various bear states.
zon
10 Years Ago
NPC are now attracted to traps.
10 Years Ago
- Added radtown_small2 scene + prefab - Some placeholder prop material and prefab fixes
10 Years Ago
Bear trap deals multiple damage types
10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
fixed the ak47 deploy animation
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
merge from main
10 Years Ago
fixed small invoke bug
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
updated manifest + phrases added bear trap guide
zon
10 Years Ago
NPC now forage while idling if they are only slightly hungry.
10 Years Ago
merge from main
10 Years Ago
added bear trap