123,980 Commits over 4,171 Days - 1.24cph!
Moving a bunch of thirdparty stuff into Standard Assets to speed up editor recompiles
Deleted unused stuff
Added a bunch of exploit testing rocks to CraggyIsland
Unfucked satellite dish prefab
Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
Unfucked sphere tank prefab
Made warehouse monument a bit more interesting
batching.verbose defaults to false
Fixed MeshBatch refreshing too often
batching.verbose can be enabled by everyone
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
RandomStaticObject and RandomStaticPrefab run on the server as well
Fixed materials of the small bridge
This folder should not exist (I think)
Removed foundation from windmill models, updated the skin prefab as well.
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
Workshop download/preview in editor
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Sound and ambience refactoring
Visual Studio Tools 2.0.0.0
Server compile fix (cc Alex)
Higher protection values are brighter on the inventory hud
Attempt at fixing pumpkins growing stages
Fixed stone wall dealing damage
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exploitable hat.cap with textures, materials, prefab and LODs
improved dodgy eyes on skin normals 2 texture
Fixed possible overflows of F1 console text buffer
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
Closing console executes any command entered in the text field