122,125 Commits over 4,048 Days - 1.26cph!
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
fixed issues with some melee weapons not striking centre of the screen
Merged FasterBuilds branch
fixed a null pointer bug with the sleepingEvent code
road shading more seamless
Fixed broken logs and stuff.
Speedtree spring cleaning.
Broke a lot of shit for Diogo <3
pre unity cinematics plug
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
players standing up when sleeping (until you approach them) should be fixed 100%
Part 1 of manual cherrypick
no more empty heli loot crates RUST-1149
neck is no longer consistered for headshots derp
no sprinting while reloading the crossbow
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
Same alu reductions to ocean and river shaders
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Log Print
Retry properly
EAC Hash
Fixed black graphic distortion in dungeon tunnels (RUST-1147)