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107,921 Commits over 3,867 Days - 1.16cph!

10 Years Ago
EAC launcher fixes
10 Years Ago
Added Data Tables Added Network String Pooling Effects bone name now uses String Pooling Fixed Axe not working
10 Years Ago
Undid garbage collection run in terrain generator since main branch added this as well
10 Years Ago
Daily merge from main branch
10 Years Ago
EAC launcher update
10 Years Ago
This should make swimming proper work
10 Years Ago
Fixed NRE in Reject
10 Years Ago
Added objects command Saves/Loads now use the current map name - not the value of server.level Visibility Grid IsInside always returns true for group 0 Added server bounds to procedural map
10 Years Ago
Changed OnDestroy to OnDisable - because OnDestroy seems to rarely get called
10 Years Ago
-added the grenade view model with all animations
10 Years Ago
Error prevention
10 Years Ago
Moved all network group and subscription shit into the Facepunch dll Subscriptions now updated at the same time as network group Player's snapshot is now sent `full` Fixed game objects not destroying properly Added SpawnPoint class Replaced respawn coroutine - now linear Fixed player re-spawning twice Fixed inaccuracies in NetworkVisibilityGrid debug drawing Moved VisibilityProvider logic to Facepunch dll Removed INetworkable Removed MutedConnection logic Removed NetworkVisibility class
10 Years Ago
- Added some art test scenes - Added main camera alt prefab - Added a few particle/FX textures and materials (wips) - Added a selection of color grading lookup textures (mostly for funs)
10 Years Ago
Tweaked some calculations in TerrainNoise for further testing
10 Years Ago
Moving as much Networking stuff as possible out of game code
10 Years Ago
Write seed from back from SeedRandom if it was 0 (which is now defined as "please generate a random seed")
10 Years Ago
Made seed in SeedRandom public
10 Years Ago
Fixed console command network encoding being fucked
10 Years Ago
Revamped effect system to be more user friendly, network properly Fixed vectors/quaternions not being networked (!)
10 Years Ago
Removed rigidbody from Water prefab - because it doesn't need it and it might fix server perf
10 Years Ago
Removed noise parameters from terrain generator since they are now randomized from seed
10 Years Ago
Removed perlin noise class since it is no longer needed
10 Years Ago
Improved terrain generator (still needs internal testing) Made spawn handler use simplex noise
10 Years Ago
Restructured terrain noise code
10 Years Ago
Made simplex noise code somewhat less ugly
10 Years Ago
Daily merge from main branch
10 Years Ago
AI test scene
10 Years Ago
A few ideas for AI structure
10 Years Ago
Changed to Linear color space
10 Years Ago
AI skeleton
10 Years Ago
Testing some new terrain algorithms
10 Years Ago
Added terrain noise class
10 Years Ago
Added simplex noise class
10 Years Ago
Run garbage collection pre and post terrain generation
10 Years Ago
Scaled rocks back to 1
10 Years Ago
added UI breathe Anim
10 Years Ago
Water level ( 0 = not suberged, 0.5 = half submerged, 1.0f = totally under) Different movement for underwater Player Animation receives waterlevel variable Changed ModelState to be non generated class Added placeholder material for water surface viewed from underneath Changed Water shader to CCW cull WaterEffects changes the image effects according to whether the camera's position is underwater
10 Years Ago
-tweaked the walk animations (so they cover more distance); removed the limp in the run animation
10 Years Ago
Added text accessor property to loading screen class Some nicer editor logging for the terrain generator Was forced to merge
10 Years Ago
Fixed NRE when saving
10 Years Ago
Fixed player preview camera
10 Years Ago
Fixed ConsoleWindow singleton never being assigned Fixed compiler warnings
10 Years Ago
Diagnose players apparently not being removed when disconnected + killed
10 Years Ago
Can now set convars from the launch options (+server.hostname "My Host Name")
10 Years Ago
Fixed dropped items having no fallback model Fixed client not getting destroyed on code reload (need to revisit this so we can actually edit code while playing) Ignored .private.0 files and removed a bunch that got committed (goosey!)
10 Years Ago
Started working towards replacing old ProtoBuffer implementation with new, slimmer one
10 Years Ago
Player jump animations (wip)
10 Years Ago
-facial animation files (test);
10 Years Ago
Added Ducking
10 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues