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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Tweaked hazmat boots spec.
10 Years Ago
Tweaked the crazy strong env reflections, and reworked the hazmat suit.
10 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
10 Years Ago
Add event hash to error report to avoid grouping similar errors
10 Years Ago
Avoid issues by lowercasing created entity names
10 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++
10 Years Ago
Toned all the specular down on new terrain material until it gets properly tweaked
10 Years Ago
Added missing meta file
10 Years Ago
Fixed terrain size being really tiny in the default procedural map
10 Years Ago
Switched atlas material to new standard/universal terrain shader; added matching BaseMap shader
10 Years Ago
Adjusted terrain atlas textures import settings Force disabled PVT via script and changed default terrain material to Procedural-ATLAS; updated TerrainGenerator prefab Updated layer masking to handle 4-channel specular Changed some shaders to half precision across the board for some low-end love Added atlas path to "Rust/Standard Procedural Terrain" in order to match the shader used in the menu scene Deleted some seemengly unused shaders that weren't compiling
10 Years Ago
added player gesture anims ( surrender / hurry up)
10 Years Ago
Generated terrain texture atlas for Diogo
10 Years Ago
Added material for terrain atlas shader testing
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
10 Years Ago
Fiddle with plugin
10 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
10 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
10 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
10 Years Ago
Added terrain atlas generator tool
10 Years Ago
rigged up the view model for the awesome oil lantern
10 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
10 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
More coherent logging - to try to trap the crash on osx issue
10 Years Ago
Fixed water
10 Years Ago
Fixed standard/universal terrain shader compilation issues across several platforms First viable and seamless version of terrain atlas shader Renamed atlas textures for consistency PVT parallax distortion now also affects overlays
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
Some serialization oddies fixed Removed water from MenuBackground (seems to fix corruption bullshit) Made menu music streaming (instead of in memory)
10 Years Ago
Made menu terrain non static to hopefully prevent Enlighten from crashing
10 Years Ago
Made server builds more resiliant against failures
10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
3rd person bandage animations
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Added generic prefab class (using this for some refactoring)
10 Years Ago
Made all current player gestures loopable (so player can stay in this state if desired) for wave / thumbsup / point / unarmed / danger
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Updated EAC Server dll
10 Years Ago
Fixed NRE in PlayerWalkMovement if running in TestLevel