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110,878 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Merge from main
10 Years Ago
Added ImageProcessing class (contains Dilation, GaussianBlur and Average filters for now)
10 Years Ago
Made splatmap noise preserve hard edges
10 Years Ago
Beautified colormap generation code
10 Years Ago
Doubled forest edge thickness
10 Years Ago
Stretched forest shape a bit Made forests in the arid biome smaller Tweaked overall forest shape and frequency Fixed forest 6 having snow Fixed off by one in dilation algorithm Made Deque force buffer size to power of two in EnsureCapacity
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Added a few turd rocks back to the arid biome (they look okay there I think?) Removed some useless inspector variables from the decor scripts Tweaked the minimum terrain height at the terrain borders
10 Years Ago
Optimized colormap calculation Optimized splatmap calculation Added sand-colored dirt layer between beach and grass Improved island fadeout towards the terrain borders Made mountains in the arctic biome slightly bigger again
10 Years Ago
The thompson, rifle, lantern and the viewmodel arms are no longer completely matte.
10 Years Ago
Inverted forest edge dilation to keep tiny forests from expanding to dot-shaped forests Tweaked forest placement
10 Years Ago
Touching all the audio files
10 Years Ago
Added Deque class Added MinQueue and MaxQueue class Made forest edges get calculated using a dilation algorithm for fine control and better accuracy
10 Years Ago
Updated basic building parts fbx
10 Years Ago
Added Mathx class Updated game manifest Made terrain heightmap generation more configurable Adjusted heightmap generation Tweaked terrain layout and splat mapping Optimized colormap calculation Adjusted some decor spawn filter parameters
10 Years Ago
Lantern view model all done. commiting the sound effects / prefabs.
10 Years Ago
Building components tests
10 Years Ago
Merge from main
10 Years Ago
Merged forest 1/2 and forest 3/4/5 (do the full set of 7 once the first 4 are complete)
10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
Improved burlap clothing set icons.
10 Years Ago
QA tweaks on a few more clothing pieces.
10 Years Ago
Boot spec tweaks.
10 Years Ago
Face mask spec.
10 Years Ago
Tweaked coffee can helmet spec.
10 Years Ago
Sweeping changes to the rock spawns, to stop them from looking like giant litterbox turds.
10 Years Ago
Added slight sharpening to the post process.
10 Years Ago
One last file.
10 Years Ago
Missing files.
10 Years Ago
Updated the snow jacket and added variants of it. And some hazmat db stuff.
10 Years Ago
Fixed menu water, and water.mat foam.
10 Years Ago
Hazmat db updates.
10 Years Ago
more animations for the view model oil lantern
10 Years Ago
fixed some bugs with the gesture layer;
10 Years Ago
MiniRaven fixes
10 Years Ago
added a gesture_layer in the mecanim; Setup alex's gestures.
10 Years Ago
OCD
10 Years Ago
▇'▇ ▋▊ ▉▉█▋▉
10 Years Ago
Post-merge cleanup
10 Years Ago
Updated game manifest Made TerrainTopology.Enum values continuous powers of two
10 Years Ago
Merge from main
10 Years Ago
Added inspector variable attribute for enum masks Changed most enums in SpawnFilter to masks (for multiselect support) Removed tons of unused parameters from SpawnFilter (most were merged into TopologyType) Optimized SpawnFilter factor calculation Added dedicated forest edge regions (so we can add different trees and dense border foliage) Added TerrainLayout (read & write terrain layout info) Added a terrain layout pre-pass to the terrain generation (bakes biomes and topology) Optimized terrain generation (mostly due to the layout prepass) Added placeholder trees to the arid biome Made forest size and frequency tweakable for every forest type
10 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
10 Years Ago
Increased water temperature Reduced lung capacity Reduced stomach capacity Increased self drying ability Made water surface visible from underneath again
10 Years Ago
Dropped items now have real physics, shouldn't fall through walls etc Fixed held item being removed when trying to drop Players drop their held item properly when killed
10 Years Ago
Fixed broken leg on player preview Player preview doesn't need to use chroma-keying anymore
10 Years Ago
on/off param (for torch)
10 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better
10 Years Ago
Prefabs -> Update now rebuilds clothing collisions Fixed some clothing bones not being registered properly, leading to warnings/errors in console
10 Years Ago
some animations for the oil lantern view model.