127,186 Commits over 4,109 Days - 1.29cph!
couple of fixes - junkyard
Updated Hapis roads to use asphalt
Additional deploy volumes on wall and floor pieces
Building privilege distance checks use exact distance from entity bounds
Import normals on half wall colliders
Subtracting
24259 (various regressions)
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Only spawn one of each type of quarry
hide quickcraft when looting
Some building privilege changes
Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
Fixed sync issue + updated API
Merge culling fixes and optimizations
New animal behaviour applied to all animals.
Some more tweaks to ai behaviour.
More ai behaviour tweaks.
Improve road intersection blending
Fixed meshlod culling sphere bounds
Some more ai behaviour improvement.
Stricter bed placement - half height wall exploit
junkyard viewing platform now available
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
Improved the way overlapping building privileges are handled
Fixed half height walls providing better stability than full height walls
Fixed roofs having ridiculous stability
Better deaggro behaviour in animals.
Merged from animal behaviour branch.
junkyard - cant jump on top of container bridge
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
Attempt to fix the furnace error
Mining quarry fixed biome tinting