127,186 Commits over 4,109 Days - 1.29cph!
Removed a bunch of unused garbage from protobufs
All decay entities only show their health when their health is below 95%
All stability entities only show their health when their health is below 95% or their stability is below 25%
Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
Updated ShowHealthInfo flag on prefabs that were using displayHealth
Decay entities also show their health bar when holding a hammer
Stability entities no longer automatically show their health bar when stability is below 25%
Disabled Hapis LS doors again
More work on animal behaviour ai.
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
Mining quarries
Tweaked heightmaps
Fixed floating objects
Removed grass from splat masks
Tweaked material colors
General polish
Mining quarry C tweaked splats
Quarry rocks material fix
optimized special fx sprites
Bunch of monument loot tweaks (Hapis)
Ore nodes more likely to spawn inland rather than coastal cliffs (Hapis)
Reduced desert ores (Hapis)
Junk piles spawn along all roads (Hapis)
junkyard mounds LODs/Prefabs
Junkyard mounds colliders, prefab update, scene2prefab junkyard
junkyard paths decal meshes
More on animal behaviour ai.
Finished reprojection clipping
Cleaned up frustum culling correction (still needs opt)
Reduced infinite grid cell size to 50m
Fixed occlusion culling not restoring visibility to lod component on distance cull
Cherry picked occlusion culling fix
24227
chainlink fence is rusty
barbedwire set damage triggers
dungeon fences are shoot through
procgen road material/texture tweaks
Quarry rocks mesh and texture progress
Twig foundations can no longer be placed inside building privilege (only floors)
Increased building privilege radius around buildings to 16
junkyard ruin section
terrain heightmap rebake
Can only place one tool cupboard per building
Added env.progresstime (pauses time of day progression when false)
Moved road_asphalt material
junkyard fixes / colour tweaks
Added dithered alpha to road_a
Switched road_asphalt material to alpha cutout
Quarry rocks texture cleanup
Removed wall sockets from foundation steps
Updated barricade prevent building volumes to be identical to their damage volumes