632 Commits over 122 Days - 0.22cph!
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
Still apply damage forces to invulnerable props
Update toolhelp_hammer_commands_english.txt
Updated CrouchWalkSW + low variant, updated 1D/2D ModelDoc blends & Animgraph blends
Updated CrouchWalkSE + low variant
Also added underscores to the filenames of Walk/Run FBX files for consistency with sequence names
Merge branch 'master' of sbox-game
Updated CrouchWalk W/NW/NE/E, & their low variants + also renamed all relevant FBX files to have the same underscore as the animation name for consistency
Updated CrouchWalkE + added low variant
LooseBlonde hairstyle WIP
Fuck these dead zones
Merge branch 'master' of sbox-game
Reapply scissoring fix for world panels
Joystick fix
Merge branch 'master' of sbox-game
Add 2d light cookie texture
Hand models needed by modeldoc
Updated collision group to debris on explosion particle
Should be a tiny increase in performance on the gibs.
Delete head_lod0_vmorf.vtex_c
Remove copy of tracksuit trousers in wrong place
Remove citizen ghost, doesn't work anymore
Added *_hand_ik.position and *_hand_ik.rotation parameters + hooked them up in the Animgraph
Revert "Fix scissoring on world panels"
This reverts commit 5ca662a2c3b0e34dc60a1dd3fd0d28715d7a23c0.
Revert "Disable software scissoring on world panels for now"
This reverts commit 17c1b771a1c4d76d3286317b2d7bbc1c9b915533.
Fix scissoring on world panels
Disable software scissoring on world panels for now
Give light_omni a different icon from light_spot
b_vr sets arms to follow modelspace IK targets
Animgraph updates (disabling soft weaponless body look chain when ducking, added b_vr override)
Update some compiled assets
Don't do alpha gamma correction on text shadow, fixes banding
Software scissoring
Refactor UI shaders to use shared code
Do sRGB correction for text alpha
Added CrouchWalkLow N & S
actions.json
VR anchor default is at the pawn's location
Merge branch 'master' of sbox-game
Updated CrouchWalkS & related processing prefab
bin - blockout for scale
Merge branch 'master' of sbox-game
Improved behavior of sounds in PlatformEntity
Start/Stop sounds now play when expected with the TimeToHold option, etc.
Make Platform/DoorEntity moving sounds stop when entity gets deleted
"Unknown move type" warnings include the entity name
PlatformEntity improvements
Added TimeToHold setting
Added MovingSound setting
Moved all sounds to a category in Hammer
Improved how inputs interact with rotating platforms
Platforms can now rotate more than 180 degrees
Update steam_api64.dll
Merge branch 'master' of sbox-game
Lit bollard - material adjustment
Lit bollard - top and base and gib, includes cracked light skins for base and on/off light skins
Lit bollard - fixed normal issue and made tweaks to model names
Lit bollard base & top
Merge branch 'master' of sbox-game
Update WalkN & CrouchWalkN
lit bollard-adjusted pivot point
Merge branch 'master' of sbox-game
Clothing asset type
Merge branch 'master' of sbox-game
lit bollard - adjusted roughness of stickers on the side
Merge branch 'master' of sbox-game