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632 Commits over 122 Days - 0.22cph!

3 Years Ago
Recompiling core
3 Years Ago
construct WIP vmap+prefab map, updated old bench physic
3 Years Ago
Update liquid on Prop
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
Fix vmix assets not opening with vmix editor
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
3 Years Ago
Post Box - LODS for post box
3 Years Ago
Add reverb node to mixgraph vmix
3 Years Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
3 Years Ago
added bollard_bar and bollard_bar_connector to make bollard fences
3 Years Ago
Street Bin - added LODS and adjusted full bin variant Merge branch 'master' of sbox-game Merge branch 'master' of sbox-game
3 Years Ago
Fixed default env_cubemap_fog texture
3 Years Ago
Fix an issue with PathPlatformEntity.DoMove
3 Years Ago
Added ent_path_platform and path_generic entities ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
3 Years Ago
post box - slight tweak to mesh
3 Years Ago
Post Box - First pass of textured post box
3 Years Ago
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
3 Years Ago
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
3 Years Ago
Use resource for lightcookie in fgd rather than string
3 Years Ago
Added default light cookies.
3 Years Ago
post box - slight adjustment of sizing
3 Years Ago
Post box - blockout Merge branch 'master' of sbox-game
3 Years Ago
Citizen/animgraph: added Shotgun draw anim
3 Years Ago
Street bin - adjusted physics shape and made it look black rather than light grey
3 Years Ago
Street bin - updated based on thai feedback Merge branch 'master' of sbox-game
3 Years Ago
Citizen: updated Pistol/SMG draw animations
3 Years Ago
old bench - gib adjustment
3 Years Ago
Old bench - now has full set of gibs Merge branch 'master' of sbox-game
3 Years Ago
Don't need to update lights every tick in Home.Avatar
3 Years Ago
Citizen/animgraph: added draw animations to weapon branches
3 Years Ago
Citizen & animgraph updates
3 Years Ago
updated beam texture Merge branch 'master' of sbox-game
3 Years Ago
Enable hair shadow
3 Years Ago
Probable fix for knuckles joystick press not working
3 Years Ago
Revert "Merge branch 'master' of sbox-game" This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
3 Years Ago
Old bench - now breakable Merge branch 'master' of sbox-game
3 Years Ago
fix brick trim transparency texture Merge branch 'master' of sbox-game
3 Years Ago
Street bin - added full of rubbish variant and removed blockout
3 Years Ago
Street bin thumbnail
3 Years Ago
Removed old full bin model
3 Years Ago
Street Bin & couple of rubbish items Merge branch 'master' of sbox-game
3 Years Ago
updated texture / construct vmap
3 Years Ago
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
3 Years Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
3 Years Ago
Fix rotating_door_generic animgraph
3 Years Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
3 Years Ago
make Player.IsValidUseEntity protected
3 Years Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity