632 Commits over 122 Days - 0.22cph!
construct WIP vmap+prefab map, updated old bench physic
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
PathPlatformEntity OnMovementStart/End outputs + other stuff
Train-like auto angle feature, increased generated path precision
Fix vmix assets not opening with vmix editor
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
Rubbish - Rubbish items for bins are now physics props - also updated colour of gas bottle thumbnails
Post Box - LODS for post box
Add reverb node to mixgraph vmix
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
added bollard_bar and bollard_bar_connector to make bollard fences
Street Bin - added LODS and adjusted full bin variant
Merge branch 'master' of sbox-game
Merge branch 'master' of sbox-game
Fixed default env_cubemap_fog texture
Fix an issue with PathPlatformEntity.DoMove
Added ent_path_platform and path_generic entities
ent_path_platform uses the Path Tool generated path (path_generic) to move between its nodes. Has inputs useful for things like elevators and generic moving platforms based on nodes.
post box - slight tweak to mesh
Post Box - First pass of textured post box
removed lamp_post_tiling material and textures, rebaked, textured, uv, lodded lamp post and reexported, set up prefabs.
rebaked out bollard, new lods, fixed uv seam issue, reset up prefab
Use resource for lightcookie in fgd rather than string
Added default light cookies.
post box - slight adjustment of sizing
Post box - blockout
Merge branch 'master' of sbox-game
Citizen/animgraph: added Shotgun draw anim
Street bin - adjusted physics shape and made it look black rather than light grey
Street bin - updated based on thai feedback
Merge branch 'master' of sbox-game
Citizen: updated Pistol/SMG draw animations
old bench - gib adjustment
Old bench - now has full set of gibs
Merge branch 'master' of sbox-game
Don't need to update lights every tick in Home.Avatar
Citizen/animgraph: added draw animations to weapon branches
Citizen & animgraph updates
updated beam texture
Merge branch 'master' of sbox-game
Probable fix for knuckles joystick press not working
Revert "Merge branch 'master' of sbox-game"
This reverts commit 5117bc0ed2f870e2bb174d08544a10283ca7cd0e, reversing
changes made to 453a72087f3c9d085dc96dff64bf424444142f2e.
Old bench - now breakable
Merge branch 'master' of sbox-game
fix brick trim transparency texture
Merge branch 'master' of sbox-game
Street bin - added full of rubbish variant and removed blockout
Removed old full bin model
Street Bin & couple of rubbish items
Merge branch 'master' of sbox-game
updated texture / construct vmap
Animgraph updates: b_vr now has its own Aim Head + eyes_darts delta is precomputed
Fix possibly redundant safety checks in BaseWeapon.Simulate
Fix rotating_door_generic animgraph
Fixed some trigger entities not respecting Enabled state
Makes BaseTrigger input methods public
TriggerTeleport OnTriggered output is fired before entity is teleported
update compiled resources again
Added BasePathEntity.DrawPath
Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
make Player.IsValidUseEntity protected
Improved player use behavior when looking an multiple small usable entities
Minor changes to PlatformEntity