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17,273 Commits over 1,338 Days - 0.54cph!

1 Year Ago
Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering
1 Year Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names
1 Year Ago
Add remaining direct playback functions so we can decide how we want the API designed
1 Year Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
1 Year Ago
Reset entity velocity when disabling physics motion
1 Year Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
1 Year Ago
Fix SimpleSceneRender not working in non editor
1 Year Ago
Have Bot implement IValid. Catch an exception for max players reached in bot_add and fail silently.
1 Year Ago
Delete glowproperty.mat
1 Year Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
1 Year Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
1 Year Ago
Correct and simplify standard shading model envmaps and lights
1 Year Ago
Make LPV use another shading model
1 Year Ago
trolley - skins Merge branch 'master' of sbox
1 Year Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
1 Year Ago
Clean up attributes on constraint entities Obsolete properties display as such in Hammer
1 Year Ago
Treat 'mapbuilder.nonsolid' as 'trigger' collision tag Fixes tool textures acting as solid in Hammer's physics simulation Removed 'playerclip' tag from trigger tool texture Hide ResourceJsonConvert internal class Merge branch 'master' of sbox
1 Year Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
1 Year Ago
Implemented friction for Slide, Hinge and Ballsocket constraint ents Obsolete non functioning constraint properties Pending implementation
1 Year Ago
Trolley Lods revised physics
1 Year Ago
Remove glass from shader compiler
1 Year Ago
Fixed Panel.GetAttribute returning null when there are no attributes
1 Year Ago
Small Adjustments to the Skin01 Material Some adjustments to the textures of citizen_skin01, https://files.facepunch.com/daniel/1b0211b1/ApplicationFrameHost_QC00h2BUt1.png
1 Year Ago
Remove grime as a feature and have it on by default, reorganize attribute layout
1 Year Ago
Blur masks
1 Year Ago
Allow switch to multiply for color tinting in refraction mode because it can look better in some situations
1 Year Ago
Make sure outer ptr initialized to null in collision property
1 Year Ago
Drop max refraction distance, doesn't need to be an artist tuned. Fix glass tint not working in non refraction mode
1 Year Ago
Refraction glass color tint now works with opacity
1 Year Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
1 Year Ago
Missed this shader removal whoops
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections Delete core glass shader & sbox_glass, new shader becomes glass Fix glass not working properly with tiled rendering off Cleanup & lower default opacity so we don't shadow by default Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg
1 Year Ago
Update some existing glass materials https://files.facepunch.com/ognik/1b0211b1/sbox-dev_QPGRwiTZTq.jpg
1 Year Ago
Cleanup & lower default opacity so we don't shadow by default
1 Year Ago
Fix glass not working properly with tiled rendering off
1 Year Ago
Delete core glass shader & sbox_glass, new shader becomes glass
1 Year Ago
Initial work on new glass shader Grime implementation & let grime cast shadows Blur Allow fogging of grime & glass Fix grime on refraction variant https://files.facepunch.com/ognik/1b0111b1/sbox-dev_VGCbGQv4Tr.jpg Allow tweaking of the specular of the glass for its reflections
1 Year Ago
Add some scratch render target size asserts
1 Year Ago
Initial support for direct playback https://files.facepunch.com/layla/1b0111b1/sbox_0004.mp4
1 Year Ago
Null check in MarkSurroundingBoundsDirty
1 Year Ago
Null checks in S_RestartSoundSystem
1 Year Ago
Set Particle data in Info_Particle_System https://files.facepunch.com/louie/1b0211b1/Untitled-1.png
1 Year Ago
Hide all JsonConvert classes A bit of documentation for entities Update these 2 assets it wants updated
1 Year Ago
Documentation (Game, Particles, ParticleAttachment, DisplayInfo) Obsolete DisplayInfo.ForProperty - pointless alias of DisplayInfo.ForMember ConVars/ComCmds can use XML doc comments for help text
1 Year Ago
Fix VR for tiled envmaps Don't show Show Dev Shaders and Show Core Shaders checkbox outside internal builds
1 Year Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
1 Year Ago
Rubikon: Tunneling bug fix from Dirk
1 Year Ago
Interop with ModelDoc to refresh gamedata Fixes warnings that only appear sometimes. They will still appear, but will go away on their own as the compilers finish.
1 Year Ago
Fix intersections again Disable depth culling for tiled envmaps for now Object files for tiled
1 Year Ago
flex-basis wasn't hooked up to anything