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22,488 Commits over 1,614 Days - 0.58cph!

3 Years Ago
Use PrecacheSound to get sound handle
3 Years Ago
Add SoundFile.GetSamples
3 Years Ago
SoundFile class to grab properties from HSound
3 Years Ago
Remove p4 junk from map manifest
3 Years Ago
Hammer: Ignore bevel snap toggle if any of the edit boxes are in focus (so select all can be used in them)
3 Years Ago
Added failing hotload static primitive field test Repros Facepunch/sbox-issues#1918 Fixed hotloading static fields of auto-skipped types Fixes Facepunch/sbox-issues#1918
3 Years Ago
Add [Editor] attribute Fix [Editor] attributes not taking priority over type matching Use decibels in sounds instead of arbitrary distances Fix gameresources not always compiling Fix some sound decibels
3 Years Ago
Citizen: updated main FBX to fix bindpose warnings when importing back into 3ds Max This updated file will be made available on the wiki shortly.
3 Years Ago
Split sound stacks Use vmix_mixgraph_send
3 Years Ago
Fix byte alignment for transform buffer on AMD cards
3 Years Ago
fix instancing_legacy to support structured buffers
3 Years Ago
Set vertex layout for instance id as uint32 on c++ Change vTransformTextureUV to nInstanceTransformID
3 Years Ago
Citizen: updated skinning & triangulation; improvements for extreme wrist poses & volume preservation in elbows/kneecaps https://files.facepunch.com/maxlebled/1b0611b1/citizen_v2_june22update.gif - the new file will also be available on the wiki shortly.
3 Years Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
3 Years Ago
Fix crash when previewing blend2d node and model recompiles
3 Years Ago
Better implementation for hiding model particles
3 Years Ago
Reenable constant buffers until I fix AMD driver bug Revert shaders to be compatible with cbuffers Flag that shaders should be compiled with cbuffers until amd fix
3 Years Ago
Fix up amplitude
3 Years Ago
Make wind deacceleration popup
3 Years Ago
Move wind entity to C# & make wind work on particles
3 Years Ago
Squashed merge structured transform buffers Cleanup Use precision padding to make up for low precision upload to GPU, fix instancing padding on vr_lighting Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏 Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders No need for a mutex on AllocateTransforms
3 Years Ago
wooden crate - adjusted lod3 to reduce pop
3 Years Ago
Default material preview back to plane
3 Years Ago
No need for a mutex on AllocateTransforms
3 Years Ago
Use MSAA friendly discard for foliage, cleanup Object files for base addon shaders
3 Years Ago
Yank the internal includes out of foliage shader, make it work in our API Make Water compile with our new API, optimize it, have more accurate reflectance constant Add USE_CUSTOM_SHADING flag to skip default combos Make ToMaterialMultiblend compatible with our new API Object compile of base shaders with structured buffers working as intended 🙏
3 Years Ago
Temp disable multiview instancing combo to speed up compiles remove F_UNLIT and F_DISABLE_TONE_MAPPING from Complex, unlikely to help Trim complex a bit more
3 Years Ago
Adjustments, refactoring, cleanups and new strategy to bind transform buffers Rename BindTransformTextureAndInstanceIDBuffer to something friendlier Use thread safe allocations for transforms, fix transform alignment
3 Years Ago
Revert "Improvements to Curve2D" This reverts commit 58ee73dadf169938eb8ffc79b46a0f56ea4eabec.
3 Years Ago
Improvements to Curve2D
3 Years Ago
Change delete layer to a non shit icon
3 Years Ago
Add icons to context menu & add layers menu for pp
3 Years Ago
Fix crash opening blend2d node
3 Years Ago
Don't use vcrt - was causing linker errors (what)
3 Years Ago
Added duplicate layers option to context menu for post processing editor https://files.facepunch.com/ognik/1b0511b1/2022-06-21_55-49-a1312f6d-22e5-41c8-bdfb-fdb479e5086a-mg8WBrWj.png
3 Years Ago
Rename some context options, add masks too
3 Years Ago
Add menu for post processing context menu
3 Years Ago
Add delete context menu for post processing layers
3 Years Ago
Allow negative numbers for postprocessing editor entries
3 Years Ago
Add input boxes to bloom & tonemapping
3 Years Ago
Added a blend version of the simple dev material
3 Years Ago
Allow usage of VS_INPUT in geometry shaders Add new shaders with new transform slot sequence strategy
3 Years Ago
AddToSelection/RemoveFromSelection bound to Ctrl+Shift (up/down)
3 Years Ago
Fix dodgy asset browsers when used in animgraph tool
3 Years Ago
Adjusted gutter tileset Added tags to gib models
3 Years Ago
Fix entity tool not ignoring case when searching for entity
3 Years Ago
Revert "Bump up to C++17 & fix compile errors" This reverts commit 54fdeb1e00db8f79425846ef841764faf16283bf.
3 Years Ago
file cleanup
3 Years Ago
material fix
3 Years Ago
tweaked materials Merge branch 'master' of sbox