branchsbox/mastercancel

13,507 Commits over 1,522 Days - 0.37cph!

2 Years Ago
New Outfit Piece - Army Shirt New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard! https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
2 Years Ago
EntityTarget struct can now be used as a target_destination [Property] Also added EntityTarget.IsValid() convenience function Warning fixes Increase trace ranges for ent_ commands, add ent_bbox
2 Years Ago
advertising board - moved LOD1 distance outwards
2 Years Ago
advertising board - removed burger self ilum
2 Years Ago
advertising board - missed orange self ilum
2 Years Ago
advertising board - removed self ilum until it works nicely with glass
2 Years Ago
telegraph pole lod0
2 Years Ago
advertising board - lod2 range tweak
2 Years Ago
Reorganize steam audio scene shutdown
2 Years Ago
Attempt to fix all fatal errors grouping into one error
2 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
2 Years Ago
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
2 Years Ago
Advertising board -Normal map adjustment -adjusted lods -adjusted glass position
2 Years Ago
Looped paths with Hammer & path_platform support https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
2 Years Ago
CCTV globe - adjusted mount and globe Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Internal allocator for steam audio, hopefully this fixes that annoying crash
2 Years Ago
Lets try crashpad
2 Years Ago
Close the session, hopefully that'll mark the session as crashed
2 Years Ago
Delete ihasowner.h
2 Years Ago
Remove particle_parse nonsense Remove physics_fx
2 Years Ago
Remove te_worlddecal too, isn't doing anything
2 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
2 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
2 Years Ago
Crash reporting stats fix
2 Years Ago
Complain about Steam not running instead of crashing
2 Years Ago
Remove native ambient_generic
2 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
2 Years Ago
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
2 Years Ago
If we collide with a static, make sure we use that as the hit surface so volume is lower
2 Years Ago
Only call VPhysicsCollision once, in C# we play sounds for both surfaces Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
2 Years Ago
Remove surface property editor, we don't use this tool anymore
2 Years Ago
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
2 Years Ago
Remove native info_particle_system - we have this in C#
2 Years Ago
Don't set gamemode convar on launcher's SetActiveConfig
2 Years Ago
Make compile errors from publishing report to error list, catch this and report it properly on the publish window. Also make tool addons report to error list properly.
2 Years Ago
Include prerelease versions of Visual Studio when looking with vswhere Fixes Facepunch/sbox-issues#2058 Accidentally removed 1 line too many, fixes non-tools not opening
2 Years Ago
Remove some obvious dead code and unused stuff from gameinfo.gi, update the DeveloperHelpURL to the wiki Get rid of -toolsonly, didn't launch anything and our tools are so integrated with the editor it doesn't make sense Remove GameUI interface Cleanup native tools menu bars to match our C# editor, I'd do this entirely in C# but we don't have interop on every tool
2 Years Ago
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO ) Create a dock widget below the Hammer viewport for the asset browser Create the new C# asset browser in Hammer, quite a few things work already with no effort :o Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this Add these asset browser dock widgets to the View->Toolbars menu Need to setObjectName on these so they saveState properly Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both. Give asset browser dock widget a sane default size Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
2 Years Ago
Fix dodgy physics sim in modeldoc, incorrect substep interval
2 Years Ago
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
2 Years Ago
Sorry I left a test crash in holmzy was in my office mithering me
2 Years Ago
fuck sentry_handle_exception, lets do it ourselves
2 Years Ago
cctv globe - stopped gib fading away Merge branch 'master' of sbox Merge branch 'master' of sbox advertising board - multiple skin options to change adverts Merge branch 'master' of sbox
2 Years Ago
Either we fixed all crashes or our crash reporting stopped working.. fact check that
2 Years Ago
New Outfit Piece- Army Cargo Pants + Army Reskins Army Cargo Pants outfit piece, plus some army reskins of the tactical helmet and vest. As well as this, some fixes to skinning of the hawaiian shirt, thanks to the lovely Maxime. A full Army outfit, including tactical glove reskin and a new Army Coat to finish the full outfit.
2 Years Ago
Fixed ErrorList margins, given more space for item text
2 Years Ago
Add Game Category to project settings
2 Years Ago
Update Templates ListView so the scrollbar isn't always showing
2 Years Ago
Add Control Modes to Project Settings - Add Input page to project settings, set up ControlModes meta - Use generated input tags in GameScreen/GameList - Update WarningBox to support one-line widgets https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
2 Years Ago
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.