13,507 Commits over 1,522 Days - 0.37cph!
New Outfit Piece - Army Shirt
New Army Shirt to help complete the Army Outfit, LODs and revised skinning coming ASAP. Plus a black version of the long hair and scruffy beard!
https://files.facepunch.com/daniel/1b2811b1/Photoshop_9b7Nkf3uk9.jpg
EntityTarget struct can now be used as a target_destination [Property]
Also added EntityTarget.IsValid() convenience function
Warning fixes
Increase trace ranges for ent_ commands, add ent_bbox
advertising board - moved LOD1 distance outwards
advertising board - removed burger self ilum
advertising board - missed orange self ilum
advertising board - removed self ilum until it works nicely with glass
advertising board - lod2 range tweak
Reorganize steam audio scene shutdown
Attempt to fix all fatal errors grouping into one error
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
Citizen/animgraph: some reorg & added left 90° shuffling (not working in-game yet)
Advertising board
-Normal map adjustment
-adjusted lods
-adjusted glass position
Looped paths with Hammer & path_platform support
https://files.facepunch.com/rubat/1b2711b1/sbox-dev_dMCeMtJZMO.gif
CCTV globe - adjusted mount and globe
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Internal allocator for steam audio, hopefully this fixes that annoying crash
Close the session, hopefully that'll mark the session as crashed
Remove particle_parse nonsense
Remove physics_fx
Remove te_worlddecal too, isn't doing anything
Remove a bunch of UTIL_ effects functions
Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway
Same with te_decal
Remove a bunch of shoot decal functions that were just empty functions
Crash reporting stats fix
Complain about Steam not running instead of crashing
Remove native ambient_generic
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
If we collide with a static, make sure we use that as the hit surface so volume is lower
Only call VPhysicsCollision once, in C# we play sounds for both surfaces
Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision
Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
Remove surface property editor, we don't use this tool anymore
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
Remove native info_particle_system - we have this in C#
Don't set gamemode convar on launcher's SetActiveConfig
Make compile errors from publishing report to error list, catch this and report it properly on the publish window. Also make tool addons report to error list properly.
Include prerelease versions of Visual Studio when looking with vswhere
Fixes Facepunch/sbox-issues#2058
Accidentally removed 1 line too many, fixes non-tools not opening
Remove some obvious dead code and unused stuff from gameinfo.gi, update the DeveloperHelpURL to the wiki
Get rid of -toolsonly, didn't launch anything and our tools are so integrated with the editor it doesn't make sense
Remove GameUI interface
Cleanup native tools menu bars to match our C# editor, I'd do this entirely in C# but we don't have interop on every tool
Delete complicated / hacky pane modes from Hammer map views ( Game, Asset Browser, Object Properties, Entity IO )
Create a dock widget below the Hammer viewport for the asset browser
Create the new C# asset browser in Hammer, quite a few things work already with no effort :o
Reimplement the Hammer pane embedded asset browser as a dock widget, tabify it at the bottom alongside our new C# one, always show the legacy first (for now). And in general tidy up / simplify the implementation of this
Add these asset browser dock widgets to the View->Toolbars menu
Need to setObjectName on these so they saveState properly
Remove QHeaderView from asset browser grid layout, not useful takes up a shit load of space
Legacy asset browser icon sizes match our new asset browser icon sizes, makes the medium icons actually usable in embedded browsers
Don't bother showing the new asset browser at all in Hammer, have it opt in from View -> Toolbars so we can get some proper feedback on it
Asset browser dock widgets collapse properly on ToggleAssetBrowserDockWidget command
Add ToggleAssetBrowserDockWidget command to Hammer that does exactly that, default key bind Alt + A
Cleanup HammerAssetBrowser class location, move OnAssetHighlight / OnAssetSelected that inspect / open in editor to MainAssetBrowser
Setup default locations for Hammer dock widgets a bit better, open selection sets by default but tab them next to the Outliner since you're going to be using one or the other and not both.
Give asset browser dock widget a sane default size
Default Hammer map view port to single 3d pane since thats what 90% of people use all the time
Fix dodgy physics sim in modeldoc, incorrect substep interval
Fix "Assembly with same name is already loaded" caused by release mode compiling with non-unique assembly names. This is still the case when publishing to backend, and is intended
Sorry I left a test crash in holmzy was in my office mithering me
fuck sentry_handle_exception, lets do it ourselves
cctv globe - stopped gib fading away
Merge branch 'master' of sbox
Merge branch 'master' of sbox
advertising board - multiple skin options to change adverts
Merge branch 'master' of sbox
Either we fixed all crashes or our crash reporting stopped working.. fact check that
New Outfit Piece- Army Cargo Pants + Army Reskins
Army Cargo Pants outfit piece, plus some army reskins of the tactical helmet and vest. As well as this, some fixes to skinning of the hawaiian shirt, thanks to the lovely Maxime. A full Army outfit, including tactical glove reskin and a new Army Coat to finish the full outfit.
Fixed ErrorList margins, given more space for item text
Add Game Category to project settings
Update Templates ListView so the scrollbar isn't always showing
Add Control Modes to Project Settings
- Add Input page to project settings, set up ControlModes meta
- Use generated input tags in GameScreen/GameList
- Update WarningBox to support one-line widgets
https://files.facepunch.com/devultj/1b2511b1/sbox_igBwGDMiev.png
AssetPicker explicitly plays sound files and sound events, these are normally handled w/ the inspector previews of them.