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13,506 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Add IAssetSystem::OpenPicker( IAssetType* type, IAssetPickerListener* pListener ) which opens our AssetPicker from tools addon CQAttributeEditor_SoundPicker ( used in Hammer and probs other shit ) uses the managed AssetPicker, this is way easier to use, doesn't show duplicate entries and shows all sound events not just base ones. Old: https://files.facepunch.com/matt/1b2311b1/sbox_yEIejKDxCd.png New: https://files.facepunch.com/matt/1b2311b1/sbox_8xvDTdEb0c.png
2 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
2 Years Ago
Remove CreateXConstraints from physics interface
2 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
2 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
2 Years Ago
moving asset, updated skybox/textures
2 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
2 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
2 Years Ago
Addon creator will derive a path from the provided ident
2 Years Ago
Fix Widget.ConstrainToScreen()
2 Years Ago
Assetbrowser improvements
2 Years Ago
Only include enabled addons in VSCode
2 Years Ago
Try to fix VSCode support by wrapping launch arguments in quotes
2 Years Ago
PathPlatformEntity moves smoother when switching nodes
2 Years Ago
Fix tool.minimal template Tool addons reference base tools addon
2 Years Ago
Added Friction property to Hinge and Slide constraints Warning fixes
2 Years Ago
Add Rider as a code editor (thanks @peter-r-g), I didn't test it but it's just the same as the VSCode one with different regkeys so it should be fine, & clean up some duplicate code around code editors too For default code editor pick VS > VS Code > anything that is installed
2 Years Ago
Fix touch events collision filter exclusion where it needed both entites to have touch events off Fixes Facepunch/sbox-issues#2046
2 Years Ago
Add vswhere nob head
2 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
CodeEditor out of Sandbox.Engine to tools addon, editors are implemented with ICodeEditor Reimplement Visual Studio with ICodeEditor and use vswhere to get Visual Studio install with .NET installed more reliably VSCode editor support - when active, solutions make a .code-workspace with the right omnisharp bullshit Default code editor is Visual Studio, if that's not installed VSCode Editor preferences window Add Code Editor to Editor Preferences Restore File / Open Solution Add default addon location to editor preferences, default to `%UserProfile%/Documents/S&box Projects` ErrorList.ReportCompilerDiagnostics should be static, this way we catch errors even if our widget isn't open
2 Years Ago
CCTV globe - LODS and gib and prefab Merge branch 'master' of sbox
2 Years Ago
Minor cleanups
2 Years Ago
letter box - adjusted front for better snapping wall letter box - updated prefab Merge branch 'master' of sbox
2 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
2 Years Ago
letter box - fix for grid scale Merge branch 'master' of sbox
2 Years Ago
Update some auto recompiled assets Fixed ButtonEntity linear movement direction when parented Switch platform entities back to SetPos+SetVelocity movement
2 Years Ago
wall letter box - adjusted size to snap to grid Merge branch 'master' of sbox
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
Add Release Mode option to compiler settings
2 Years Ago
Add "Copy Path" to asset inspector header menu
2 Years Ago
Use .addon for project templates - Removed template.json. - Use AddonConfig meta to show information in the addon creator dialog. - Allows template creators to set up any information for their addon to be passed to newly created addons.
2 Years Ago
Remove non functioning ent_text and related commands Add ent_text & restore ent_remove_all commands in C#
2 Years Ago
Fixed Pulley constraint not respecting break limits
2 Years Ago
Audio changes * Remove view entity sound bias, always 12u in front without the pitch issues * Update carpet materials to use carpet surface * Update concrete materials to use concrete surface * Base reverb volume reduced drastically
2 Years Ago
ceiling light - set to static fire exit - made static Merge branch 'master' of sbox
2 Years Ago
Remove bullshit from soundevents_core
2 Years Ago
cctv globe - lod 0 Merge branch 'master' of sbox
2 Years Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
2 Years Ago
Fixed 'Unhandled RPC' error on map cleanup with ParticleSystemEntity
2 Years Ago
Fixed PhysicsJoint.CreatePulley always returning null
2 Years Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
2 Years Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
2 Years Ago
Tools.ComboBox.TrySelectNamed fires OnItemChanged() on success Fixes Launcher not doing anything until you reselect a game config
2 Years Ago
Add Texture.GetPixels
2 Years Ago
Remove warning I left thinking it was dead code
2 Years Ago
advertising board - prefab with breakable glass advertising boards - lods Merge branch 'master' of sbox
2 Years Ago
Fixes and Adjustment to Jumpsuit Outfit + Colour Variation Fixes to the lowpoly, textures and skinning. Plus LODs have now been added as well as a blue coloured variation. https://files.facepunch.com/daniel/1b1811b1/slack_Vk0gTN69pu.jpg
2 Years Ago
Remove Tools.ListView
2 Years Ago
Move the error list from Sandbox.Tools to tools addon ErrorList keeps a static list of diagnostics for when the widget is hidden/shown as well as hotloading Use lovely new managed ItemListWidget instead of ListView for ErrorListView