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13,480 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Added the ability to bake self illumination during VRAD baking using the base shader https://files.facepunch.com/ognik/1b1211b1/2021-12-17_52-29-6d90854a-8c52-447d-87d3-63d46858afe5-v7ymLq83.png
3 Years Ago
Allow shaders with materials to support lightmapping
3 Years Ago
Build shader stuff with VS2012
3 Years Ago
Fix reflection vector for planar reflections on water Fix reflection scale in planar reflections in water Fix clip planes to be able to use matrices Remove Render.ClipPlane.cs, we'll do it simpler Don't do depth prepass on monitor views, pass values from clip plane parameters to GPU Expose scenemonitorobject attributes Add attributes to monitorsceneobject and add clipplanes to it Refactor clipplanes on shaders Refactor watersceneobject, rework on planarreflection Remove comments that are no longer applicable Compile water shader
3 Years Ago
flatgrass quick clipping fix
3 Years Ago
Updated Flatgrass fixed grass blend + adjustments to garage area
3 Years Ago
QDockWidget icons
3 Years Ago
Fixed typo in bindings_knuckles.json that causes right hand trigger to not function
3 Years Ago
Hookup map IO on the 2 construct prefabs that use navblockers
3 Years Ago
Scale game window with DPI, added Widget.DpiScale
3 Years Ago
industrial strip light - smashed gib Merge branch 'master' of sbox Merge branch 'master' of sbox Industrial strip light - LOD's Merge branch 'master' of sbox
3 Years Ago
Fixed treeview yellow Don't set a maximum game screen size Fixed tools loading outside of tools mode
3 Years Ago
Editor Mode
3 Years Ago
Introduce sepia backdrop filter
3 Years Ago
Introduce text-underline-offset, text-line-through-offset & text-overline-offset https://files.facepunch.com/ognik/1b1111b1/2021-12-00_30-52-19b734e5-c1ec-4c6c-8787-64bd8acfc3e5-BqpYdqRi.png
3 Years Ago
Fixed underline to automatically gap Moves towards how browsers normally do it: `text-decoration-skip-ink: none;` can be used to prevent this https://files.facepunch.com/ognik/1b1011b1/2021-12-23_53-02-500ea5f5-5430-4ad5-af3b-a693b0ec9887-MRKV6rTn.png
3 Years Ago
Added support for text-decoration-style, text-decoration now works according to the CSS standard https://files.facepunch.com/ognik/1b1011b1/2021-12-22_07-14-0646cece-1547-4f6c-92fb-45cd4933ea4b-uAws6Zd3.png
3 Years Ago
Change text-decoration to text-decoration-line. Make text-decoration actually work like text-decoration text-decoration: line-through 8px red; https://files.facepunch.com/ognik/1b1011b1/2021-12-18_15-31-c7256c37-6f84-4b16-ab71-9335c3a45e47-C7UvKigg.png
3 Years Ago
updated construct mat/text/etc...
3 Years Ago
Unify BinaryReader/BinaryWriter extensions Added Entity.Write(), Entity.Read() Fixed BinaryWriter/BinaryReader entity extensions Make all BinaryWriter/BinaryReader extensions use the class Read/Write methods Added BinaryReader.ReadRotation Added Rotation.Write Added Vector2.Read/Vector2.Write
3 Years Ago
Mention light probe volume in func_water's description
3 Years Ago
Fix Water Ripple stuff creating errors and not working Merge branch 'master' of sbox
3 Years Ago
text-decoration-skip-ink: all; and text-decoration-skip-ink: none; https://files.facepunch.com/ognik/1b1011b1/2021-12-02_31-58-73d50fcb-db83-4f78-ba7e-12eaf88a0afd-JWTnShMw.png
3 Years Ago
Ensure VPK packing and unpacking works on different paths
3 Years Ago
text-decoration-thickness support https://files.facepunch.com/ognik/1b1011b1/2021-12-01_10-01-eab87a3c-171f-4aa9-9039-54706cf7d340-5YWxmfTA.png
3 Years Ago
NavMesh BuildPathEx NavPathData -> NavNode, Query area attributes. Remove edge Ability to get the nav areas attributes at any given point Update documentation Improve navigation enums & docs Merge pull request #122 from Facepunch/nav-ex Add BuildPathEx which returns more information about the traversal path
3 Years Ago
Add text-decoration-color to SCSS https://files.facepunch.com/ognik/1b1011b1/2021-12-00_21-07-727339f9-858e-48c7-b924-3c2b3a859976-yZu5yzyV.png
3 Years Ago
Added filter: brightness, contract, invert, hue-rotate
3 Years Ago
Add back filter: sepia; filter: saturate;
3 Years Ago
Added text-decoration: overline; Added the ability to pair multiple text decoration styles together text-decoration: underline line-through overline; now works https://files.facepunch.com/ognik/1b0911b1/2021-12-18_38-12-726c7949-67bb-4944-9839-266fe291cd2b-qWaHbWxd.png
3 Years Ago
AssetBrowser: Fix mod select not restoring properly when all mods are disabled Hammer: Save and restore hammer asset panes asset browser so selected addons persist between sessions
3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Add new named colors from the latest CSS spec
3 Years Ago
Added more helpers for font-weight hairline, thin, ultralight, extralight, light, regular, medium, demibold, semibold, ultrabold, extrabold, heavy, black, extrablack, ultrablack
3 Years Ago
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3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics
3 Years Ago
Allow world mapping on base shaders
3 Years Ago
Fix unable to save/compile assets to addons added by addon_add
3 Years Ago
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3 Years Ago
tweaked industrial strip light materials WIP
3 Years Ago
Enable debugging on dev shaders
3 Years Ago
industrial strip light - adjusted normal map to make bolts more visible on fitting
3 Years Ago
industrial strip light - adjusted emissive map to increase range
3 Years Ago
Added ability for ent_door to be breakable. It uses all the same systems as prop_physics do. So prop_data node on the model sets health, break pieces are used from the model, and there's an option to not have the door breakable even if the model is. Added OnBreak output. By default doors are not breakable.
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Transform hull bounds to be safe